Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8584458" data-attributes="member: 86653"><p>Okay. And of those, what mechanical challenges, setbacks, consequences, etc last through a long rest? So far, I've only found curses, exhaustion (only 2+ levels), death, and consumable item use. If I'm missing some, I'd honestly love to know about them. Another is technically spent Hit Dice, but almost no one uses it that way. Everyone thinks a long rest resets Hit Dice, too, even though it's supposed to be 1/2 of your spent Hit Dice, not all of them. But whatever.</p><p></p><p>I'm just more interested in the mechanical side of things because the narrative is purely table based. Your table of deep-immersion roleplayers are going to react quite differently to a narrative setback than a table of murder hobos. So, to be mechanically interesting, the game needs to have mechanical setbacks. Lasting consequences. Obstacles the characters have to deal with that cannot be napped away. That list above. There's four things. Those are the only angles for lasting mechanical obstacles for characters. That's nothing. Especially when most of them are trivial to overcome. Cursed? Find a cleric, scroll, or wait until your cleric hits 5th level. More than 2 levels of exhaustion? Rest more. Suffering from a slight case of death? If you're 1st through 4th level, find a high-level cleric or roll a new character. If you're 5th-level or higher, you likely have a caster who can fix it. Consumables running low, go to literally any town and drop a few gold...that you're more than likely swimming in after 1st level. And for food and water, forget about it. Cleric, druid, ranger, or Outlander and you literally never have to worry about food or water again.</p><p></p><p>So...where's the mechanical setbacks? Looks like the only one is death, and then only for a really short window.</p><p></p><p>Context is wonderful. Let's look at the context. Gygax says in a 279-word paragraph "it's a game, not a simulation-realism" but then provides 350+ pages of almost pure simulation-realism rules. We need to be honest about that disparity and honest about the difference in weight involved. The weight clearly lies with the 350+ pages of simulation-realism rules. If you go with Gary's one paragraph, you have to ignore his 350+ pages of rules to do so. If you go with Gary's 350+ pages of rules, you have to ignore that one paragraph. I've yet to meet an AD&D DM who didn't ignore and/or laugh at that one paragraph. Most of them say some version of "I didn't buy the book to ignore 99.9% of it."</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8584458, member: 86653"] Okay. And of those, what mechanical challenges, setbacks, consequences, etc last through a long rest? So far, I've only found curses, exhaustion (only 2+ levels), death, and consumable item use. If I'm missing some, I'd honestly love to know about them. Another is technically spent Hit Dice, but almost no one uses it that way. Everyone thinks a long rest resets Hit Dice, too, even though it's supposed to be 1/2 of your spent Hit Dice, not all of them. But whatever. I'm just more interested in the mechanical side of things because the narrative is purely table based. Your table of deep-immersion roleplayers are going to react quite differently to a narrative setback than a table of murder hobos. So, to be mechanically interesting, the game needs to have mechanical setbacks. Lasting consequences. Obstacles the characters have to deal with that cannot be napped away. That list above. There's four things. Those are the only angles for lasting mechanical obstacles for characters. That's nothing. Especially when most of them are trivial to overcome. Cursed? Find a cleric, scroll, or wait until your cleric hits 5th level. More than 2 levels of exhaustion? Rest more. Suffering from a slight case of death? If you're 1st through 4th level, find a high-level cleric or roll a new character. If you're 5th-level or higher, you likely have a caster who can fix it. Consumables running low, go to literally any town and drop a few gold...that you're more than likely swimming in after 1st level. And for food and water, forget about it. Cleric, druid, ranger, or Outlander and you literally never have to worry about food or water again. So...where's the mechanical setbacks? Looks like the only one is death, and then only for a really short window. Context is wonderful. Let's look at the context. Gygax says in a 279-word paragraph "it's a game, not a simulation-realism" but then provides 350+ pages of almost pure simulation-realism rules. We need to be honest about that disparity and honest about the difference in weight involved. The weight clearly lies with the 350+ pages of simulation-realism rules. If you go with Gary's one paragraph, you have to ignore his 350+ pages of rules to do so. If you go with Gary's 350+ pages of rules, you have to ignore that one paragraph. I've yet to meet an AD&D DM who didn't ignore and/or laugh at that one paragraph. Most of them say some version of "I didn't buy the book to ignore 99.9% of it." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
Top