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How has D&D changed over the decades?
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<blockquote data-quote="Guest 7034872" data-source="post: 8584871"><p>He'll correct me, but I think Cadence's point is that half of the game <u><em>is</em></u> narration. The narration and the mechanics only rarely really line up neatly, but suspension of disbelief requires a lot more good narration than it ever does clever mechanics.</p><p></p><p>I think it's also the case that a DM <u>inventing</u> a good narration to wrap around a bunch of mechanics <em>ex post facto</em> is.....just good DMing. The two have never fit together all that neatly, which is why scrutinizing their details is foolish. If you're going to preserve the illusion, you won't do it by poking at the fabric's every frayed thread, but you do need <em>some</em> kind of narration woven into it to explain the outcomes. That's D&D.</p></blockquote><p></p>
[QUOTE="Guest 7034872, post: 8584871"] He'll correct me, but I think Cadence's point is that half of the game [U][I]is[/I][/U] narration. The narration and the mechanics only rarely really line up neatly, but suspension of disbelief requires a lot more good narration than it ever does clever mechanics. I think it's also the case that a DM [U]inventing[/U] a good narration to wrap around a bunch of mechanics [I]ex post facto[/I] is.....just good DMing. The two have never fit together all that neatly, which is why scrutinizing their details is foolish. If you're going to preserve the illusion, you won't do it by poking at the fabric's every frayed thread, but you do need [I]some[/I] kind of narration woven into it to explain the outcomes. That's D&D. [/QUOTE]
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