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How has D&D changed over the decades?
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<blockquote data-quote="Cadence" data-source="post: 8584884" data-attributes="member: 6701124"><p>If there is a successful attack roll for 5hp (colloquially known as a successful to hit roll for 5hp, or "hit for 5"), then it seems pretty cool to me for whoever is narrating it to do so in a whole bunch of ways. "Dodging the blow causes me to step back out of the way and sprain my ankle for 5 hp", or "the constant parrying has started to wear me down and worry me for 5hp". HP mean those things just as much as they mean cuts and bruises. I'd also take no narration and leaving it ambiguous until needed too.</p><p></p><p></p><p></p><p></p><p></p><p>There are lots of things the mechanics don't stop one from doing. "As the mage casts fireball at me I hold up the roll of tissue paper and say, brrr, that's cold, what kind of fake fire was that. It didn't even burn the tissue paper or hurt me."</p><p></p><p>Similarly, one presumably wouldn't take the first six "hits for 5" by saying they sprained both ankles and both wrists and twisted their neck and got really, really tired out, but never got a scratch.</p><p></p><p>Or, if told "the orc hits for five" I can't picture someone repeatedly snarkily beginning their narration with, "the orc didn't 'hit' he missed", acting like they don't understand how the term is used colloquially, or trying to make the DM say "succeeded on their attack roll" instead of "hit".</p><p></p><p>I think anyone I've ever played with would quickly find a person who did those things to be an unbearable donkey <to quote Gordon Ramsay> and stop playing with them.</p></blockquote><p></p>
[QUOTE="Cadence, post: 8584884, member: 6701124"] If there is a successful attack roll for 5hp (colloquially known as a successful to hit roll for 5hp, or "hit for 5"), then it seems pretty cool to me for whoever is narrating it to do so in a whole bunch of ways. "Dodging the blow causes me to step back out of the way and sprain my ankle for 5 hp", or "the constant parrying has started to wear me down and worry me for 5hp". HP mean those things just as much as they mean cuts and bruises. I'd also take no narration and leaving it ambiguous until needed too. There are lots of things the mechanics don't stop one from doing. "As the mage casts fireball at me I hold up the roll of tissue paper and say, brrr, that's cold, what kind of fake fire was that. It didn't even burn the tissue paper or hurt me." Similarly, one presumably wouldn't take the first six "hits for 5" by saying they sprained both ankles and both wrists and twisted their neck and got really, really tired out, but never got a scratch. Or, if told "the orc hits for five" I can't picture someone repeatedly snarkily beginning their narration with, "the orc didn't 'hit' he missed", acting like they don't understand how the term is used colloquially, or trying to make the DM say "succeeded on their attack roll" instead of "hit". I think anyone I've ever played with would quickly find a person who did those things to be an unbearable donkey <to quote Gordon Ramsay> and stop playing with them. [/QUOTE]
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