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How has D&D changed over the decades?
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<blockquote data-quote="Guest 7034872" data-source="post: 8584888"><p>I agree, and there's a corollary to this when it comes to "misses": unless the player rolls a nat 1, I prefer never to say <em>"You whiffed it, dude."</em> Instead, I'll narrate it as <em>"Your crossbow bolt streaks through the morning fog to hit the orc squarely in her stomach, but she raises her shield upon seeing you aim at her and the bolt just lodges into it."</em> Technically, it's still a miss, but to the player it isn't at all the same thing as <em>"You whiffed it, dude. Okay, it's Chuck's go now."</em></p><p></p><p>Right. One thing I really like doing is letting players narrate how some of these things go: putting them in charge of the story elements surrounding their immediate actions yields a lot of buy-in. I'll specify success or failure, but I like leaving a good chunk of description up to them.</p><p></p><p>That is someone who would never, ever get invited back to my table.</p><p></p><p>I dig that: HP isn't purely meat, sure. It does involve meat, but at the end of the day the way <u>both</u> HP and meat get depicted in the game don't really fit each other or the worlds of anatomy and biology. Making things <em>seem to fit</em> nonetheless is the work I'm most interested in, because that's what successfully suspends disbelief.</p></blockquote><p></p>
[QUOTE="Guest 7034872, post: 8584888"] I agree, and there's a corollary to this when it comes to "misses": unless the player rolls a nat 1, I prefer never to say [I]"You whiffed it, dude."[/I] Instead, I'll narrate it as [I]"Your crossbow bolt streaks through the morning fog to hit the orc squarely in her stomach, but she raises her shield upon seeing you aim at her and the bolt just lodges into it."[/I] Technically, it's still a miss, but to the player it isn't at all the same thing as [I]"You whiffed it, dude. Okay, it's Chuck's go now."[/I] Right. One thing I really like doing is letting players narrate how some of these things go: putting them in charge of the story elements surrounding their immediate actions yields a lot of buy-in. I'll specify success or failure, but I like leaving a good chunk of description up to them. That is someone who would never, ever get invited back to my table. I dig that: HP isn't purely meat, sure. It does involve meat, but at the end of the day the way [U]both[/U] HP and meat get depicted in the game don't really fit each other or the worlds of anatomy and biology. Making things [I]seem to fit[/I] nonetheless is the work I'm most interested in, because that's what successfully suspends disbelief. [/QUOTE]
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