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How has D&D changed over the decades?
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<blockquote data-quote="Minigiant" data-source="post: 8584985" data-attributes="member: 63508"><p>Again the real issue is that no amount of HP damage causes a wound that affects the character's</p><ul> <li data-xf-list-type="ul">ability to walk or run</li> <li data-xf-list-type="ul">ability to attack with weapons</li> <li data-xf-list-type="ul">ability to cast spells</li> <li data-xf-list-type="ul">ability to make STR, DEX or CON saves</li> <li data-xf-list-type="ul">ability to make INT WIS or CHA saves</li> <li data-xf-list-type="ul">ability to see or hear</li> <li data-xf-list-type="ul">ability to manipulate objects with the hands or feet</li> <li data-xf-list-type="ul">ability to dodge</li> </ul><p>So no matter what the damage dealt until it is the last one, its a minor wound.</p><p></p><p>No if you want to make injuries a CORE rule, fine. But if no wounds are serious enough to cause injury, then HP loss is mostly fatigue, luck, and scratches. A night of bed rest should recover fatigue, resync luck, shrink bumps, and scab up little cuts.</p><p></p><p>5e is nice enough to make it take 2 days (a weekend) to get back all HP and HD.</p><p></p><p>Again, the point of old D&D editions slow healing was not to represent realstic wounds healing. It was to <strong>keep you from playing the same PC every week</strong> so you didn't get attached and didn't mind PCs having wide differences in power. This wayy you didn't complain about your PC ranndomly dying or your friend getting rolling a OP paladin.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8584985, member: 63508"] Again the real issue is that no amount of HP damage causes a wound that affects the character's [LIST] [*]ability to walk or run [*]ability to attack with weapons [*]ability to cast spells [*]ability to make STR, DEX or CON saves [*]ability to make INT WIS or CHA saves [*]ability to see or hear [*]ability to manipulate objects with the hands or feet [*]ability to dodge [/LIST] So no matter what the damage dealt until it is the last one, its a minor wound. No if you want to make injuries a CORE rule, fine. But if no wounds are serious enough to cause injury, then HP loss is mostly fatigue, luck, and scratches. A night of bed rest should recover fatigue, resync luck, shrink bumps, and scab up little cuts. 5e is nice enough to make it take 2 days (a weekend) to get back all HP and HD. Again, the point of old D&D editions slow healing was not to represent realstic wounds healing. It was to [B]keep you from playing the same PC every week[/B] so you didn't get attached and didn't mind PCs having wide differences in power. This wayy you didn't complain about your PC ranndomly dying or your friend getting rolling a OP paladin. [/QUOTE]
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