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How has D&D changed over the decades?
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<blockquote data-quote="Helldritch" data-source="post: 8584989" data-attributes="member: 6855114"><p>Aaaaaaaaaaaaaaaaaaaaaaaand?</p><p>That is your view. In my experience, I have never witnessed multiple characters owned by one PC for any one campaign ever. We had players play their henchmen and hirelings, of course, but a player with two or more PCs for the same campaign? Never, ever have I seen this. And I have seen a lot of campaigns. Players were encouraged to have multiple DMs and multiple PCs but they were not necessarily used interchangeably in all campaigns. In fact, back then, to bring a character not native to the campaign, we used to ask permission from our DM and the other DM as no two DM had the same playstyle. The best you could have is to copy your sheet and note on it with which DM you were with.</p><p></p><p>Also</p><p>With the cleric class, it would not be a matter of weeks but a few days, game time that a character would be forced to stay in town. Even the poor Keep on the Border Land had not only one cleric but 6! (ok, a few were chaos spies...) So healing was not that hard to get if you could get a cleric to cast the spells on you. And if you had a cleric in your party (as most had) then you did not even need to go to town. Only a raise dead would make you lose time and guess what? Unless time was a constrain, the party would wait for you.</p><p></p><p>Again, HP are not only meat. They represent luck, skills, god's favors and strange circumstances. But all hits apply some wounds. Otherwise, a poisoned arrow would not be that dramatic, especially in the old editions where you could save or die. It is the severity of the wound that change. The more HP you have, the less the injury is. What would kill a commoner one shot, will only graze the high level character, leaving a small scar.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8584989, member: 6855114"] Aaaaaaaaaaaaaaaaaaaaaaaand? That is your view. In my experience, I have never witnessed multiple characters owned by one PC for any one campaign ever. We had players play their henchmen and hirelings, of course, but a player with two or more PCs for the same campaign? Never, ever have I seen this. And I have seen a lot of campaigns. Players were encouraged to have multiple DMs and multiple PCs but they were not necessarily used interchangeably in all campaigns. In fact, back then, to bring a character not native to the campaign, we used to ask permission from our DM and the other DM as no two DM had the same playstyle. The best you could have is to copy your sheet and note on it with which DM you were with. Also With the cleric class, it would not be a matter of weeks but a few days, game time that a character would be forced to stay in town. Even the poor Keep on the Border Land had not only one cleric but 6! (ok, a few were chaos spies...) So healing was not that hard to get if you could get a cleric to cast the spells on you. And if you had a cleric in your party (as most had) then you did not even need to go to town. Only a raise dead would make you lose time and guess what? Unless time was a constrain, the party would wait for you. Again, HP are not only meat. They represent luck, skills, god's favors and strange circumstances. But all hits apply some wounds. Otherwise, a poisoned arrow would not be that dramatic, especially in the old editions where you could save or die. It is the severity of the wound that change. The more HP you have, the less the injury is. What would kill a commoner one shot, will only graze the high level character, leaving a small scar. [/QUOTE]
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