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<blockquote data-quote="Panzeh" data-source="post: 8585338" data-attributes="member: 82267"><p>My experience with that is basically it turns the game into a game about a bunch of people trying for the next score, which is valid, though not typically something i associate with fantasy fiction. I've played games that were very much transparently fantasy characters trying to get a quick buck, and i've played the old games, but putting so much of the game around it doesn't really work. That being said, I do think mixing high-dollar rewards and not a lot of stuff to use it on is kinda weird. Having there be a lot of gold under the ground either as gold or as loot one sale removed strikes me as a somewhat strange assumption to demand for something that is supposed to be broadly fantasy. I think i prefer to keep the wealth light, and that artifacts found in weird tombs have more symbolic than monetary value, letting the characters gain experience just by being there for the sessions and going through the adventure.</p><p></p><p>It's a lot of words, I guess, to say, i find xp = gold to be wrong for the kind of fantasy i'm looking for. It works well for the board-game style d&d that can accomodate huge tables and where character isn't very important, or even for a more character-based game about outright thieves and brigands, but I think for the kind of stuff I play and run, it's just not what i'm looking for.</p></blockquote><p></p>
[QUOTE="Panzeh, post: 8585338, member: 82267"] My experience with that is basically it turns the game into a game about a bunch of people trying for the next score, which is valid, though not typically something i associate with fantasy fiction. I've played games that were very much transparently fantasy characters trying to get a quick buck, and i've played the old games, but putting so much of the game around it doesn't really work. That being said, I do think mixing high-dollar rewards and not a lot of stuff to use it on is kinda weird. Having there be a lot of gold under the ground either as gold or as loot one sale removed strikes me as a somewhat strange assumption to demand for something that is supposed to be broadly fantasy. I think i prefer to keep the wealth light, and that artifacts found in weird tombs have more symbolic than monetary value, letting the characters gain experience just by being there for the sessions and going through the adventure. It's a lot of words, I guess, to say, i find xp = gold to be wrong for the kind of fantasy i'm looking for. It works well for the board-game style d&d that can accomodate huge tables and where character isn't very important, or even for a more character-based game about outright thieves and brigands, but I think for the kind of stuff I play and run, it's just not what i'm looking for. [/QUOTE]
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