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<blockquote data-quote="Panzeh" data-source="post: 8585420" data-attributes="member: 82267"><p>Sure, I could make it difficult to make money off of all this trash, but if i'm being realistic and i'm populating these dungeons full of stuff, and the only thing to be doing in the world is making money, I should be expecting this kind of behavior. They should be maximizing their income. That's one way to play D&D, but i find it rather tedious.</p><p></p><p>I'm well aware that scrappers IRL will not just take random metal that looks like it was taken out of a vacant house. The larger point i'm making is that i find little interest in DMing the kind of fantasy that entirely consists of people looking for the next buck. If I was being realistic, the thing for players to do, being a bunch of well armed, trained people, would be to do a lot of crimes. I could of course make life difficult for criminals in response, but I prefer to be heavy-handed and just say that i'm not interested in running or playing that kind of game. </p><p>I do think counting money is an interesting way to put some pressure on a party- in a game where I have money and time really matter, I like to have PCs have a cost of living to maintain and expenses while they do their ultimate goals. Money is in this context a way to solve problems rather than the point- a minimum is needed, and much of their questing probably won't make very much. The random trinkets you could find spelunking aren't worth much monetarily, and i spell it out in session 0 so i don't have to play pawn stars with stuff like that. I have enemies, factions, etc working for their goals, and generally I give the players leeway in how they want to accomplish their goals, and try to reward intelligent solutions to problems.</p><p></p><p>I guess it's me, the evil railroady GM- my solution to players robbing apothecaries isn't to have them have some absurd security system or for them to be totally nonexistent- it's to just tell them what kind of campaign i'm running and to say no if their first reaction is to rob the hell out of the potion seller, and if they insist, to find a DM that's interested in DMing Grand Theft Fantasy.</p></blockquote><p></p>
[QUOTE="Panzeh, post: 8585420, member: 82267"] Sure, I could make it difficult to make money off of all this trash, but if i'm being realistic and i'm populating these dungeons full of stuff, and the only thing to be doing in the world is making money, I should be expecting this kind of behavior. They should be maximizing their income. That's one way to play D&D, but i find it rather tedious. I'm well aware that scrappers IRL will not just take random metal that looks like it was taken out of a vacant house. The larger point i'm making is that i find little interest in DMing the kind of fantasy that entirely consists of people looking for the next buck. If I was being realistic, the thing for players to do, being a bunch of well armed, trained people, would be to do a lot of crimes. I could of course make life difficult for criminals in response, but I prefer to be heavy-handed and just say that i'm not interested in running or playing that kind of game. I do think counting money is an interesting way to put some pressure on a party- in a game where I have money and time really matter, I like to have PCs have a cost of living to maintain and expenses while they do their ultimate goals. Money is in this context a way to solve problems rather than the point- a minimum is needed, and much of their questing probably won't make very much. The random trinkets you could find spelunking aren't worth much monetarily, and i spell it out in session 0 so i don't have to play pawn stars with stuff like that. I have enemies, factions, etc working for their goals, and generally I give the players leeway in how they want to accomplish their goals, and try to reward intelligent solutions to problems. I guess it's me, the evil railroady GM- my solution to players robbing apothecaries isn't to have them have some absurd security system or for them to be totally nonexistent- it's to just tell them what kind of campaign i'm running and to say no if their first reaction is to rob the hell out of the potion seller, and if they insist, to find a DM that's interested in DMing Grand Theft Fantasy. [/QUOTE]
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