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How has D&D changed over the decades?
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<blockquote data-quote="Fifth Element" data-source="post: 8585462" data-attributes="member: 48135"><p>Is this what you're referring to? 1E DMG, page 37 under <strong>TIME IN THE CAMPAIGN</strong>, discussing an example of how timekeeping should work in the campaign (with the earlier proviso that "YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT." (caps in original).</p><p></p><p>"<em>...The latter pair spend the better part of the day surviving, but do well enough to rest a couple of game days and return for another try on Day 54 - where they stumble upon the worst monster on the first level, surprise it, and manage to slay it and come out with a handsome treasure. You pack it in for the night. Four actual days later (<strong>and it is best to use 1 actual day = 1 game day when no play is happening</strong>), on Day 55, player characters B, C, and D enter the dungeon...</em>"</p><p></p><p>It's noteworthy that at the beginning of the example, it states that a group of characters have had adventures "<em>which last a total of 50 days - 6 days of actual adventuring and 44 days of resting and other activity.</em>" So this suggests specific characters might expect to rest 88% of their days, and only adventure in 12% of them. And since you're supposed to use 1 real day = 1 game day between sessions, clearly the intent is for players to use other characters while their primaries are resting.</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 8585462, member: 48135"] Is this what you're referring to? 1E DMG, page 37 under [B]TIME IN THE CAMPAIGN[/B], discussing an example of how timekeeping should work in the campaign (with the earlier proviso that "YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT." (caps in original). "[I]...The latter pair spend the better part of the day surviving, but do well enough to rest a couple of game days and return for another try on Day 54 - where they stumble upon the worst monster on the first level, surprise it, and manage to slay it and come out with a handsome treasure. You pack it in for the night. Four actual days later ([B]and it is best to use 1 actual day = 1 game day when no play is happening[/B]), on Day 55, player characters B, C, and D enter the dungeon...[/I]" It's noteworthy that at the beginning of the example, it states that a group of characters have had adventures "[I]which last a total of 50 days - 6 days of actual adventuring and 44 days of resting and other activity.[/I]" So this suggests specific characters might expect to rest 88% of their days, and only adventure in 12% of them. And since you're supposed to use 1 real day = 1 game day between sessions, clearly the intent is for players to use other characters while their primaries are resting. [/QUOTE]
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