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How has D&D changed over the decades?
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<blockquote data-quote="Hussar" data-source="post: 8585476" data-attributes="member: 22779"><p>Which, of course, meant that in virtually every group, someone had to fall on the cleric grenade when the characters were made. Or you had an NPC Healbot cleric in the party. Which then evolved into faster natural healing (in 3e, the absolute longest you could take to heal was about 3 days of full rest. Most often it was 1 or 2) and healing wands, then into 4e's reaction by making healing an actual player resource and making the cleric completely optional, then into 5e where you heal overnight, and about half the classes have some level of healing. We've gone from groups where you generally had one character who could essentially heal one other PC fully per day (give or take) to a party where it's not unusual to have two or three healers, each of whom can heal a PC fully every day and all damage recovered on a long rest.</p><p></p><p>Again, I'd say that this rolls back around to the way the game was actually being played, rather than some sort of pandering to make the game "easier".</p><p></p><p>Heck, I noticed when I read my Moldvay Basic that you healed 1-3 HP/day, not 1. So, even by very early days, healing was getting faster.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8585476, member: 22779"] Which, of course, meant that in virtually every group, someone had to fall on the cleric grenade when the characters were made. Or you had an NPC Healbot cleric in the party. Which then evolved into faster natural healing (in 3e, the absolute longest you could take to heal was about 3 days of full rest. Most often it was 1 or 2) and healing wands, then into 4e's reaction by making healing an actual player resource and making the cleric completely optional, then into 5e where you heal overnight, and about half the classes have some level of healing. We've gone from groups where you generally had one character who could essentially heal one other PC fully per day (give or take) to a party where it's not unusual to have two or three healers, each of whom can heal a PC fully every day and all damage recovered on a long rest. Again, I'd say that this rolls back around to the way the game was actually being played, rather than some sort of pandering to make the game "easier". Heck, I noticed when I read my Moldvay Basic that you healed 1-3 HP/day, not 1. So, even by very early days, healing was getting faster. [/QUOTE]
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How has D&D changed over the decades?
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