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How has D&D changed over the decades?
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<blockquote data-quote="Helldritch" data-source="post: 8586351" data-attributes="member: 6855114"><p>Really?</p><p>Out of the bat, I could mentioned about 20+ DMs that allowed it and if I use my connections, it could go as high as a hundred if not more. At least for the lowest items. You know that even in 2nd there were spells such as: "Enchant an Item and Permanency"? If you were playing in FR finding a wizard able to enchant an item for you was not that hard. That setting is rife with high level casters. Ho... the chance to lose a point of constitution would prevent the wizard from doing it? Let him magic jar you. He'd cast the spell in your body and the loss would be yours. That is for a permanent magic items, not for wands and so on.</p><p></p><p>Played in the Greyhawk? Can be done too. Especially in Greyhawk city where there is the wizard accademy...</p><p>Krynn? The orders are right there.</p><p>Darksun? Now we might have a problem. </p><p>Planescape? May I remind you that there is a magic bazaar in there? </p><p>Ravenloft? Here we might have a problem in there too. But again that is the setting.</p><p>Spell Jammer... The Arcane are already selling Helms which are almost artifacts and other magical items too.</p><p>And How about the Magic Cyclopedia, or even the DMG in which magical items have XP but also Gold Selling/Costs?</p><p></p><p>Nah... Not having magical items for sale was either setting dependent or DM's campaign choice. Even in 1ed there was this mercantile thing going on.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8586351, member: 6855114"] Really? Out of the bat, I could mentioned about 20+ DMs that allowed it and if I use my connections, it could go as high as a hundred if not more. At least for the lowest items. You know that even in 2nd there were spells such as: "Enchant an Item and Permanency"? If you were playing in FR finding a wizard able to enchant an item for you was not that hard. That setting is rife with high level casters. Ho... the chance to lose a point of constitution would prevent the wizard from doing it? Let him magic jar you. He'd cast the spell in your body and the loss would be yours. That is for a permanent magic items, not for wands and so on. Played in the Greyhawk? Can be done too. Especially in Greyhawk city where there is the wizard accademy... Krynn? The orders are right there. Darksun? Now we might have a problem. Planescape? May I remind you that there is a magic bazaar in there? Ravenloft? Here we might have a problem in there too. But again that is the setting. Spell Jammer... The Arcane are already selling Helms which are almost artifacts and other magical items too. And How about the Magic Cyclopedia, or even the DMG in which magical items have XP but also Gold Selling/Costs? Nah... Not having magical items for sale was either setting dependent or DM's campaign choice. Even in 1ed there was this mercantile thing going on. [/QUOTE]
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