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How has D&D changed over the decades?
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<blockquote data-quote="Helldritch" data-source="post: 8586421" data-attributes="member: 6855114"><p>That is your preference. It happens to be mine too.</p><p>But I would not say that characters were tasteless and unplayable back then.</p><p>It was a different design philosophy. Characters could die but those that survived could boast about their success. In all my years as a DM in 1-2ed, I had four groups going higher than 20th level. Most groups were finished by 9th level; either through retirement or TPK. If I had groups able to rise to such levels it means that the game was playable at these levels too. Challenging to DM, yes, but manageable. </p><p></p><p>Now, most campaign ends around level 12-15 because the campaigns are designed that way. But unless the DM applies some optional rules, reaching these levels is now almost a certainty and not a vague possibility. You do not even have to work that hard to reach those levels. 5ed can be easy mode if played as presented in the PHB. As soon as you put a bit more optional rules from the DMG, the squishiness of the characters appears very fast. By using BA and the fact that magical items are now optional, the characters can be overcome by mooch when in enough numbers. I have had a 14th level paladin hold his ground against 500 goblins in 1ed. A 5ed paladin would not be able to do such a feat. Heck a 13th level fighter single handedly killed an ancient white dragon while the other players were fighting frost giants. Can a 5ed fighter do the same? The answer is no. So which edition is more heroic? 1ed or 5ed? For me, it means that these 1ed characters had something worth coming back to them. Yes they had fewer options, but they could duel stuff that characters in 5ed simply can't. Again, it is a design philosophy.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8586421, member: 6855114"] That is your preference. It happens to be mine too. But I would not say that characters were tasteless and unplayable back then. It was a different design philosophy. Characters could die but those that survived could boast about their success. In all my years as a DM in 1-2ed, I had four groups going higher than 20th level. Most groups were finished by 9th level; either through retirement or TPK. If I had groups able to rise to such levels it means that the game was playable at these levels too. Challenging to DM, yes, but manageable. Now, most campaign ends around level 12-15 because the campaigns are designed that way. But unless the DM applies some optional rules, reaching these levels is now almost a certainty and not a vague possibility. You do not even have to work that hard to reach those levels. 5ed can be easy mode if played as presented in the PHB. As soon as you put a bit more optional rules from the DMG, the squishiness of the characters appears very fast. By using BA and the fact that magical items are now optional, the characters can be overcome by mooch when in enough numbers. I have had a 14th level paladin hold his ground against 500 goblins in 1ed. A 5ed paladin would not be able to do such a feat. Heck a 13th level fighter single handedly killed an ancient white dragon while the other players were fighting frost giants. Can a 5ed fighter do the same? The answer is no. So which edition is more heroic? 1ed or 5ed? For me, it means that these 1ed characters had something worth coming back to them. Yes they had fewer options, but they could duel stuff that characters in 5ed simply can't. Again, it is a design philosophy. [/QUOTE]
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