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How has D&D changed over the decades?
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<blockquote data-quote="Cadence" data-source="post: 8586461" data-attributes="member: 6701124"><p>Apologies for the reply delay. Camping over the weekend.</p><p></p><p></p><p></p><p>The thing hit knows it has taken some combination of cuts, bruises, burns, scrapes, bad karma accumulation, weariness, exhaustion, lowered mental and physical durability, and/or weakened will to live that have moved it a bit towards unconsciousness and death?</p><p></p><p>(What is the "Function" after a knowledge type roll usually?)</p><p></p><p></p><p>Lack of death spiral seems good.</p><p></p><p></p><p></p><p>It did a lot more of some combination of cuts, bruises, burns, scrapes, bad karma accumulation, weariness, exhaustion, lowered mental and physical durability, and/or weakened will to live that have moved it a bit towards unconsciousness and death. If someone is playing basketball or soccer against someone skilled vs. someone not skilled, does doing the former make one come out of the match a lot more exhausted than they come out of the later, and need a longer recovery time before playing again?</p><p></p><p></p><p>Very true. But not having a single correct way to narrate it seems very different than it not being anything in the fiction. If a player says "Charlie (the bard) attempts to put the bar into a good mood by performing", how should it be narrated? It feels like there is no single way to narrate it.</p><p></p><p></p><p></p><p></p><p>Is the addition of second wind (in 5e), or the Warlord healing (in 4e) a change of type since the earlier editions?</p><p></p><p></p><p></p><p>In reading a story about Conan or Fafhrd or Aragorn or Percy, do they always say where the blows fell or how badly they were burned? Or is it sometimes that they're getting worn down? Or that they just seem battered by the attack? In lots of stories is it only the last shot that is narrated even if it took more than that to get them there? Does even the last shot need narration?</p><p></p><p>[SPOILER="The Fall of Hurin - JRR Tolkien"][ATTACH=full]154453[/ATTACH][/SPOILER]</p><p></p><p>[SPOILER="He stood alone at Gjallerbru - Walt Simonson"][ATTACH=full]154454[/ATTACH][/SPOILER]</p><p></p><p></p><p></p><p>I find it very strange that the big critical early in combat for a ton of damage isn't important in and of itself to the characters in the game, even though the monster still gets its full attacks and isn't dead yet and that different DMs would narrate it in different ways. But others' mileages may vary.</p><p></p><p></p><p></p><p>To me it feels like the fighter taking 60 hp of damage and going to half in the first round of combat isn't minor to the fighter or how they react in the game, just because the game isn't fine grained enough (or death-spirally enough) to give them penalties to hit on it.</p><p></p><p></p><p>I am all for rules giving instant death or horrendous injury for some things that seem like they should... ("I wade across the lava..." "I reach my hand into the vat of molten steel...")</p></blockquote><p></p>
[QUOTE="Cadence, post: 8586461, member: 6701124"] Apologies for the reply delay. Camping over the weekend. The thing hit knows it has taken some combination of cuts, bruises, burns, scrapes, bad karma accumulation, weariness, exhaustion, lowered mental and physical durability, and/or weakened will to live that have moved it a bit towards unconsciousness and death? (What is the "Function" after a knowledge type roll usually?) Lack of death spiral seems good. It did a lot more of some combination of cuts, bruises, burns, scrapes, bad karma accumulation, weariness, exhaustion, lowered mental and physical durability, and/or weakened will to live that have moved it a bit towards unconsciousness and death. If someone is playing basketball or soccer against someone skilled vs. someone not skilled, does doing the former make one come out of the match a lot more exhausted than they come out of the later, and need a longer recovery time before playing again? Very true. But not having a single correct way to narrate it seems very different than it not being anything in the fiction. If a player says "Charlie (the bard) attempts to put the bar into a good mood by performing", how should it be narrated? It feels like there is no single way to narrate it. Is the addition of second wind (in 5e), or the Warlord healing (in 4e) a change of type since the earlier editions? In reading a story about Conan or Fafhrd or Aragorn or Percy, do they always say where the blows fell or how badly they were burned? Or is it sometimes that they're getting worn down? Or that they just seem battered by the attack? In lots of stories is it only the last shot that is narrated even if it took more than that to get them there? Does even the last shot need narration? [SPOILER="The Fall of Hurin - JRR Tolkien"][ATTACH type="full" alt="1648479240251.png"]154453[/ATTACH][/SPOILER] [SPOILER="He stood alone at Gjallerbru - Walt Simonson"][ATTACH type="full" alt="1648479395345.png"]154454[/ATTACH][/SPOILER] I find it very strange that the big critical early in combat for a ton of damage isn't important in and of itself to the characters in the game, even though the monster still gets its full attacks and isn't dead yet and that different DMs would narrate it in different ways. But others' mileages may vary. To me it feels like the fighter taking 60 hp of damage and going to half in the first round of combat isn't minor to the fighter or how they react in the game, just because the game isn't fine grained enough (or death-spirally enough) to give them penalties to hit on it. I am all for rules giving instant death or horrendous injury for some things that seem like they should... ("I wade across the lava..." "I reach my hand into the vat of molten steel...") [/QUOTE]
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