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How has D&D changed over the decades?
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<blockquote data-quote="Cruentus" data-source="post: 8586850" data-attributes="member: 7034645"><p>Ditto.</p><p></p><p>My experience over 40 years follows a path from early learning of how the game "works" (meaning, we didn't know squat), so it was mostly fighting with maxed ability scores, and much dying, to battling against the "adversarial" DM, but having a blast doing it (although I'm not sure he felt it was fun, but he still DMs), still with much dying and running away and trying to use every trick we could think of, to now, with everything one needs on the character sheet (no need for a DM to hand out items, or to quest for them), fairly resilient characters (3 campaigns, two WOTC and one homebrew - zero deaths, not even two failed death saves), and an "easy mode" IME, unless the DM (me last time around) ramps up the challenge, and then the TPK line is razor thin, no matter what the party does. </p><p></p><p>I'm finding much better experiences playing in a Basic game right now, where nothing is on your character sheet (and I'm running a fighter who has a 12 as his highest stat, never to increase), and having fun trying to figure out how to survive any fight we might get into, while our two Dwarves, with Con bonuses and near max rolled HP just want to wade in. I think they'll be first to go. To running an Ad&d game out of the PHB, which is naturally more complicated than Basic, but hits the right notes for us. One player has a Paladin (rolled an 18 on 4d6 drop low), but has 13 and less in everything else, and the 18 had to go into Cha. He certainly can't outmuscle everything... and has to think about his approach. </p><p></p><p>I've gone from cautious, to fight everything, to back to cautious and now want more story, more NPC interaction and world building, without having to worry I'm "wasting" all the stuff on my character sheet. I've also realized I don't want to try to "win" the game anymore, but experience it.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8586850, member: 7034645"] Ditto. My experience over 40 years follows a path from early learning of how the game "works" (meaning, we didn't know squat), so it was mostly fighting with maxed ability scores, and much dying, to battling against the "adversarial" DM, but having a blast doing it (although I'm not sure he felt it was fun, but he still DMs), still with much dying and running away and trying to use every trick we could think of, to now, with everything one needs on the character sheet (no need for a DM to hand out items, or to quest for them), fairly resilient characters (3 campaigns, two WOTC and one homebrew - zero deaths, not even two failed death saves), and an "easy mode" IME, unless the DM (me last time around) ramps up the challenge, and then the TPK line is razor thin, no matter what the party does. I'm finding much better experiences playing in a Basic game right now, where nothing is on your character sheet (and I'm running a fighter who has a 12 as his highest stat, never to increase), and having fun trying to figure out how to survive any fight we might get into, while our two Dwarves, with Con bonuses and near max rolled HP just want to wade in. I think they'll be first to go. To running an Ad&d game out of the PHB, which is naturally more complicated than Basic, but hits the right notes for us. One player has a Paladin (rolled an 18 on 4d6 drop low), but has 13 and less in everything else, and the 18 had to go into Cha. He certainly can't outmuscle everything... and has to think about his approach. I've gone from cautious, to fight everything, to back to cautious and now want more story, more NPC interaction and world building, without having to worry I'm "wasting" all the stuff on my character sheet. I've also realized I don't want to try to "win" the game anymore, but experience it. [/QUOTE]
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