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How has D&D changed over the decades?
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<blockquote data-quote="Helldritch" data-source="post: 8586944" data-attributes="member: 6855114"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /></p><p>This maybe why you have such a low esteem of 1-2ed... One of the worst nightmare of a DMs is the damn high level thief that scouts the enemy stronghold, make a mental map (if not already linked to the party's wizard via some magic) and have the whole magic protected dungeon mapped (including the traps...). This have happened sooooo many times in my games. And yet, this is what the thief class was exactly about. Not allowing this would have made me a poor DM. Not allowing a thief to scout is gimping the class for no reason other reason than the DM wants to surprise the group. But not in my games.</p><p></p><p>The thief would roll his stealth, and once started, unless he made an obvious blunder, the thief would get a picture of the stronghold/dungeon layout and barring opening doors, its inhabitants too. Some stronghold were protected against magical scrying but a thief could do what a wizard would not. But this would be picture of what was in the stronghold/dungeon at that time. It was no garantee that the trolls you saw in room 21 would still be there when the party finally get to that room. </p><p></p><p>As for the low strength thief...</p><p>The spell strength was there. So were potions of giant strength. And what about girdles. The customization of a character in early edition was through the items said character would find. The DM's job is to make sure that everyone have a chance to shine. I know my thieves were properly equipped to be deadly. Potions were their best friends. </p><p></p><p>As for multiclassing....</p><p>Thief was the best choice for multiclassing because all races were unlimited in its advancement. It was there to help demi-humans to stay relevant at a high level play. Terror is the wizard/thief. Especially a gray elf... With a limit of 11th level with intel less than 19, the grey elf could be almost impossible to track. Non-detection paired with improved invisibility would make the thief backstab all the time. Same with mirror image but only to a lesser extent. Which image is the real one? Where is the thief exactly and presenting your back to a thief was not a good idea. The gnome illusionist thief was of the same power but lower in levels. </p><p></p><p>Yep, I think your experience in 1-2ed was not a good one. Thieves fared way better in my games than in your experience.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8586944, member: 6855114"] o_O:confused::unsure: This maybe why you have such a low esteem of 1-2ed... One of the worst nightmare of a DMs is the damn high level thief that scouts the enemy stronghold, make a mental map (if not already linked to the party's wizard via some magic) and have the whole magic protected dungeon mapped (including the traps...). This have happened sooooo many times in my games. And yet, this is what the thief class was exactly about. Not allowing this would have made me a poor DM. Not allowing a thief to scout is gimping the class for no reason other reason than the DM wants to surprise the group. But not in my games. The thief would roll his stealth, and once started, unless he made an obvious blunder, the thief would get a picture of the stronghold/dungeon layout and barring opening doors, its inhabitants too. Some stronghold were protected against magical scrying but a thief could do what a wizard would not. But this would be picture of what was in the stronghold/dungeon at that time. It was no garantee that the trolls you saw in room 21 would still be there when the party finally get to that room. As for the low strength thief... The spell strength was there. So were potions of giant strength. And what about girdles. The customization of a character in early edition was through the items said character would find. The DM's job is to make sure that everyone have a chance to shine. I know my thieves were properly equipped to be deadly. Potions were their best friends. As for multiclassing.... Thief was the best choice for multiclassing because all races were unlimited in its advancement. It was there to help demi-humans to stay relevant at a high level play. Terror is the wizard/thief. Especially a gray elf... With a limit of 11th level with intel less than 19, the grey elf could be almost impossible to track. Non-detection paired with improved invisibility would make the thief backstab all the time. Same with mirror image but only to a lesser extent. Which image is the real one? Where is the thief exactly and presenting your back to a thief was not a good idea. The gnome illusionist thief was of the same power but lower in levels. Yep, I think your experience in 1-2ed was not a good one. Thieves fared way better in my games than in your experience. [/QUOTE]
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