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<blockquote data-quote="Willie the Duck" data-source="post: 8591361" data-attributes="member: 6799660"><p>That's an pretty harsh take on oD&D. There's a lot there, and what is there speaks to the point of it being very systematic towards a very narrow set of play (to which the accessory point was that it was expanding beyond that range without playtest or reexamination of fundamental principles was the downfall, and yes we agree things started getting problematic by supplement I). It has movement and time rules, monster reaction, morale, encounter rules (including sighting, surprise, wandering monsters, chases and when monsters break off, both for in-dungeon and in-wilderness), dungeon design, generating treasure, generating monster encounters (dungeon, wilderness, and castle), advancement (using examples in places where we might now use hard and fast rules, but they exist), procedures for DM to player information transfer (such as the expectation of DM describing and players electing a mapper), and player to DM communication (the 'caller'), stronghold creation rules, perfectly serviceable unit (character) creation rules, and yes a perfunctory-at-best combat engine. There's an incredible density of rules there, however, most of them are procedural rules about the play of the game or the exploration of the dungeons (with differentiation of characters a distant priority and combat rules only making sense under the assumption that it was marketed to people who already had 6-60 combat rules sitting on their shelves).</p><p></p><p>It's undoubtedly unlawful (being effectively piracy), but a guy named Greyharp took just the words in the LBBs and rearranged them to increase clarity, and the game (minus a combat system) is relatively indistinguishable from a BX-inspired OSR game. </p><p></p><p>That's kinda what I was getting at. For every nerd kid that was maltreated and shoved into lockers, there was one who was superior and condescending and self-congratulatory. Most grow out of it, others don't. Maturity is maturity and intellect is intellect, and there are no shortcuts to either -- be they knowing words the teacher doesn't or taking HS stats a few years early or a really high standardized test score or whatever.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8591361, member: 6799660"] That's an pretty harsh take on oD&D. There's a lot there, and what is there speaks to the point of it being very systematic towards a very narrow set of play (to which the accessory point was that it was expanding beyond that range without playtest or reexamination of fundamental principles was the downfall, and yes we agree things started getting problematic by supplement I). It has movement and time rules, monster reaction, morale, encounter rules (including sighting, surprise, wandering monsters, chases and when monsters break off, both for in-dungeon and in-wilderness), dungeon design, generating treasure, generating monster encounters (dungeon, wilderness, and castle), advancement (using examples in places where we might now use hard and fast rules, but they exist), procedures for DM to player information transfer (such as the expectation of DM describing and players electing a mapper), and player to DM communication (the 'caller'), stronghold creation rules, perfectly serviceable unit (character) creation rules, and yes a perfunctory-at-best combat engine. There's an incredible density of rules there, however, most of them are procedural rules about the play of the game or the exploration of the dungeons (with differentiation of characters a distant priority and combat rules only making sense under the assumption that it was marketed to people who already had 6-60 combat rules sitting on their shelves). It's undoubtedly unlawful (being effectively piracy), but a guy named Greyharp took just the words in the LBBs and rearranged them to increase clarity, and the game (minus a combat system) is relatively indistinguishable from a BX-inspired OSR game. That's kinda what I was getting at. For every nerd kid that was maltreated and shoved into lockers, there was one who was superior and condescending and self-congratulatory. Most grow out of it, others don't. Maturity is maturity and intellect is intellect, and there are no shortcuts to either -- be they knowing words the teacher doesn't or taking HS stats a few years early or a really high standardized test score or whatever. [/QUOTE]
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