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How has D&D changed over the decades?
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<blockquote data-quote="pemerton" data-source="post: 8591653" data-attributes="member: 42582"><p>"Bespoke mechanics" covers a lot of terrain.</p><p></p><p>Every move in a PbtA game is a bespoke mechanic. They are what drive those games.</p><p></p><p>The Classic Traveller rules for vacc suit use and the risk of complications are a bespoke mechanic. And they're great - they generate tension at the table and make the players feel the risk of losing protection from cold (or sometimes heat) and airlessness.</p><p></p><p>Every weapon in Rolemaster has its own table. This is part of the point of RM - if you don't like that bespokeness, RM is probably not the game for you.</p><p></p><p>But rolling d20 sometimes and d% sometimes, and resolving stealth sometimes by reference to consequence (eg the ranger's surprise bonus) and sometimes by reference to task (eg the thief's ability to move silently) doesn't look like powerful bespoke mechanics delivering a compelling play experience. It looks like careless design almost guaranteed to create headaches in play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8591653, member: 42582"] "Bespoke mechanics" covers a lot of terrain. Every move in a PbtA game is a bespoke mechanic. They are what drive those games. The Classic Traveller rules for vacc suit use and the risk of complications are a bespoke mechanic. And they're great - they generate tension at the table and make the players feel the risk of losing protection from cold (or sometimes heat) and airlessness. Every weapon in Rolemaster has its own table. This is part of the point of RM - if you don't like that bespokeness, RM is probably not the game for you. But rolling d20 sometimes and d% sometimes, and resolving stealth sometimes by reference to consequence (eg the ranger's surprise bonus) and sometimes by reference to task (eg the thief's ability to move silently) doesn't look like powerful bespoke mechanics delivering a compelling play experience. It looks like careless design almost guaranteed to create headaches in play. [/QUOTE]
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Community
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How has D&D changed over the decades?
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