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How has D&D changed over the decades?
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<blockquote data-quote="Helldritch" data-source="post: 8593602" data-attributes="member: 6855114"><p>And again you forget that we are not talking about you, or I. We are talking about young and/or inexperienced players and DMs that are discovering the game. What is old and lame for you and I is fun and exciting for them. But only if there is something to do with the rewards.</p><p></p><p>Old DMs like you and I do not need the tools to do our job, we are way past these artifices. But beginners, especially the DMs do need them but they got removed. Yes I reintroduced them for my pleasure but not as blunt tools. </p><p></p><p>What you fail to do is to put yourself in the shoes of the beginners. You judge by the lens of your experience and thus, are unable to see that these tools are useful for those they are intended for. I mean, we all use our experience in our views of the game. But here, we have to think beyond ourselves. That you do not need something does not mean that others don't. We have to think about the old grognards as much as we have to think about the young teenager or the middle age that is trying D&D for the first time in his/her life. </p><p></p><p>As for the to please a god. A god giving a quest is a classic trope used in legends, literatures and mythos. You may not have gods or have downgraded their importance in your campaign world. But it is not so in every other campaign run by other DMs. In many campaign worlds, the gods are very much important and pleasing your patron deity (or the one of your cleric) is a good thing to do.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8593602, member: 6855114"] And again you forget that we are not talking about you, or I. We are talking about young and/or inexperienced players and DMs that are discovering the game. What is old and lame for you and I is fun and exciting for them. But only if there is something to do with the rewards. Old DMs like you and I do not need the tools to do our job, we are way past these artifices. But beginners, especially the DMs do need them but they got removed. Yes I reintroduced them for my pleasure but not as blunt tools. What you fail to do is to put yourself in the shoes of the beginners. You judge by the lens of your experience and thus, are unable to see that these tools are useful for those they are intended for. I mean, we all use our experience in our views of the game. But here, we have to think beyond ourselves. That you do not need something does not mean that others don't. We have to think about the old grognards as much as we have to think about the young teenager or the middle age that is trying D&D for the first time in his/her life. As for the to please a god. A god giving a quest is a classic trope used in legends, literatures and mythos. You may not have gods or have downgraded their importance in your campaign world. But it is not so in every other campaign run by other DMs. In many campaign worlds, the gods are very much important and pleasing your patron deity (or the one of your cleric) is a good thing to do. [/QUOTE]
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