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How has D&D changed over the decades?
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<blockquote data-quote="tetrasodium" data-source="post: 8594507" data-attributes="member: 93670"><p>It's the superman & batman problem rolled into one. </p><p></p><p>Superman is ridiculously powerful & obscenely durable to the point that most of the stories involving him are largely invented reasons why he can't solve the problem the rest of the justice league is struggling with. That works great for superman because he has a <em>lot </em>of ties to the world & desperately wants kal-el/superman to be considered a distinctly different individual who is very much not clark kent of the daily planet.</p><p></p><p>Bruce Wayne has almost no ties to the world beyond Alfred & Wayne industries, but both exist almost exclusively to serve the needs of Batman & stay out of the way when not needed. That works ok because batman is basically just a well trained human with no special powers no super recovery. He needs to make up for being basically mundane with planning & advanced purpose built equipment that often falls far short of the hyperadvanced generalist stuff employed by others. Batman has an obsession to justice* that's frankly bordering on if not full on mental illness & stories involving him often involve the rest of the justice league trying to come up with ways to convince him that <em>this</em> cause is one he cares about enough to involve himself.</p><p></p><p>The two comic book characters are almost total opposites. PCs have the power durability & recovery of superman plus even fewer ties to the world than Batman. Those extremes afforded to PCs goes along with the freedom to adopt or shed all of the other baggage they each have whenever doing so is convenient. If Alfred/Lois get kidnapped or any of the obsessions that bats/sups are threatened by the bbeg those two are right there front & center asking for help rather than shrugging it off. Trying to shoehorn the kind of ties Clark & Bruce have into d&d in any meaningful way is incredibly difficult to do within the rules framework of D&D so filling mechanical requirements need to step into their place except they are no longer requirements. The PCs are so empowered that it doesn't matter if the rules aren't in the GM's way.</p><p></p><p>*or whatever word fits a given version of batman best</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8594507, member: 93670"] It's the superman & batman problem rolled into one. Superman is ridiculously powerful & obscenely durable to the point that most of the stories involving him are largely invented reasons why he can't solve the problem the rest of the justice league is struggling with. That works great for superman because he has a [I]lot [/I]of ties to the world & desperately wants kal-el/superman to be considered a distinctly different individual who is very much not clark kent of the daily planet. Bruce Wayne has almost no ties to the world beyond Alfred & Wayne industries, but both exist almost exclusively to serve the needs of Batman & stay out of the way when not needed. That works ok because batman is basically just a well trained human with no special powers no super recovery. He needs to make up for being basically mundane with planning & advanced purpose built equipment that often falls far short of the hyperadvanced generalist stuff employed by others. Batman has an obsession to justice* that's frankly bordering on if not full on mental illness & stories involving him often involve the rest of the justice league trying to come up with ways to convince him that [I]this[/I] cause is one he cares about enough to involve himself. The two comic book characters are almost total opposites. PCs have the power durability & recovery of superman plus even fewer ties to the world than Batman. Those extremes afforded to PCs goes along with the freedom to adopt or shed all of the other baggage they each have whenever doing so is convenient. If Alfred/Lois get kidnapped or any of the obsessions that bats/sups are threatened by the bbeg those two are right there front & center asking for help rather than shrugging it off. Trying to shoehorn the kind of ties Clark & Bruce have into d&d in any meaningful way is incredibly difficult to do within the rules framework of D&D so filling mechanical requirements need to step into their place except they are no longer requirements. The PCs are so empowered that it doesn't matter if the rules aren't in the GM's way. *or whatever word fits a given version of batman best [/QUOTE]
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