Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8594576" data-attributes="member: 22779"><p>I think what you'll find is if you indulge the interesting and engaging story, the players won't want invulnerable characters. Because you have set up a power struggle at the table where you feel you need to "curb player power", players will automatically pull against you. </p><p></p><p>The basic question is, who is unhappy here? If the players are perfectly happy but you aren't, they aren't the problem. Neither are you. The problem is, you are the wrong DM for that table. It's a very difficult thing to ever admit and even probably harder to do anything about, but, there it is. If you are the only one at the table who has a problem with this, then that's on you. Instead of trying to have the game force these players to play the way you want to play, you need to find a new group who agrees with you.</p><p></p><p>Because the other route- having rules that force preferences just leads to toxic tables and more problems. Because no matter what changes you make, the players are going to automatically resist them because it is so one sided. "Your character is too powerful for the game, and I know better than the game makers, and I know better than you, so, we need to change your character" is NEVER going to go over well, no matter how well you phrase it. </p><p></p><p>One suggestion I will make though [USER=86653]@overgeeked[/USER] that has helped me with this sort of thing. TRACK the numbers. Don't go with your gut because your gut is wrong. It is always wrong. Stupid gut. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Keep a record of damage done per PC, success rates per PC, whatever. Do it for a couple of sessions. </p><p></p><p>THEN start talking about the need for changes. Because if you're just basing this on your own observations and no actual empirical evidence, I can guarantee that your observations are wrong. Personal bias is too strong for your observations not to be skewed by it. Every DM in the world is guilty of this - myself just as much as any other - and you need that empirical evidence before you can make any sort of definitive statement.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8594576, member: 22779"] I think what you'll find is if you indulge the interesting and engaging story, the players won't want invulnerable characters. Because you have set up a power struggle at the table where you feel you need to "curb player power", players will automatically pull against you. The basic question is, who is unhappy here? If the players are perfectly happy but you aren't, they aren't the problem. Neither are you. The problem is, you are the wrong DM for that table. It's a very difficult thing to ever admit and even probably harder to do anything about, but, there it is. If you are the only one at the table who has a problem with this, then that's on you. Instead of trying to have the game force these players to play the way you want to play, you need to find a new group who agrees with you. Because the other route- having rules that force preferences just leads to toxic tables and more problems. Because no matter what changes you make, the players are going to automatically resist them because it is so one sided. "Your character is too powerful for the game, and I know better than the game makers, and I know better than you, so, we need to change your character" is NEVER going to go over well, no matter how well you phrase it. One suggestion I will make though [USER=86653]@overgeeked[/USER] that has helped me with this sort of thing. TRACK the numbers. Don't go with your gut because your gut is wrong. It is always wrong. Stupid gut. :D Keep a record of damage done per PC, success rates per PC, whatever. Do it for a couple of sessions. THEN start talking about the need for changes. Because if you're just basing this on your own observations and no actual empirical evidence, I can guarantee that your observations are wrong. Personal bias is too strong for your observations not to be skewed by it. Every DM in the world is guilty of this - myself just as much as any other - and you need that empirical evidence before you can make any sort of definitive statement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
Top