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How has D&D changed over the decades?
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<blockquote data-quote="pemerton" data-source="post: 8594819" data-attributes="member: 42582"><p>As an ADDENDUM to my post just upthread:</p><p></p><p>I think there is also an approach to RPGing - maybe more common among young adults?, but that's just conjecture and perhaps an unfair stereotype - where the PC is more than just a gameplay avatar, but isn't expected to fail or suffer in any unexpected way (and perhaps not at all). On this approach, the PC is a type of player-projection into the fiction, and if there is to be failure or suffering it should reflect the player's preconceived arc for the character.</p><p></p><p>The main issue D&D poses for this sort of play, I think, it's apparent reliance on dice. But a 5e GM who is willing to go along with the player has plenty of ways of compensating for dice rolls in their narration out-of-combat (basically, narrate success or failure as the arc, not the dice, demand, using the roll to colour that narration); in-combat, on the othere hand, this produces all the fudging threads and debates that are a genre unto themselves.</p><p></p><p>Of course, if the GM is hoping to run the players through their own arc then the conflict is obvious! I suspect that this is a relatively common cause of table explosions.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8594819, member: 42582"] As an ADDENDUM to my post just upthread: I think there is also an approach to RPGing - maybe more common among young adults?, but that's just conjecture and perhaps an unfair stereotype - where the PC is more than just a gameplay avatar, but isn't expected to fail or suffer in any unexpected way (and perhaps not at all). On this approach, the PC is a type of player-projection into the fiction, and if there is to be failure or suffering it should reflect the player's preconceived arc for the character. The main issue D&D poses for this sort of play, I think, it's apparent reliance on dice. But a 5e GM who is willing to go along with the player has plenty of ways of compensating for dice rolls in their narration out-of-combat (basically, narrate success or failure as the arc, not the dice, demand, using the roll to colour that narration); in-combat, on the othere hand, this produces all the fudging threads and debates that are a genre unto themselves. Of course, if the GM is hoping to run the players through their own arc then the conflict is obvious! I suspect that this is a relatively common cause of table explosions. [/QUOTE]
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