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General Tabletop Discussion
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How has D&D changed over the decades?
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<blockquote data-quote="Jer" data-source="post: 8595221" data-attributes="member: 19857"><p>Putting on my DM hat - what I like to do is have my players tell me what they think they'd like to see for their characters. Not a "I'd like to have a +5 sword" but more of a "here's why my background is what it is". We work out a little bit what parts they want to see played up and what parts are "hands off" material that is there for flavor but that they don't want to get into from a dramatic end. </p><p></p><p>For example, in my last campaign two of my players specifically called out their families in their background. One player was fine with drama surrounding their siblings but didn't want them killed off (they'd modeled them after their own siblings as it turned out), the other had a mother who they had put up high in the priesthood and told me that they'd be overjoyed to have some drama around her. She became a semi-major figure and then when she was later kidnapped by their enemies and they thought she'd been killed it was devestating for the <em>character</em> but not for the player, who was able to wring some drama out of the situation.</p></blockquote><p></p>
[QUOTE="Jer, post: 8595221, member: 19857"] Putting on my DM hat - what I like to do is have my players tell me what they think they'd like to see for their characters. Not a "I'd like to have a +5 sword" but more of a "here's why my background is what it is". We work out a little bit what parts they want to see played up and what parts are "hands off" material that is there for flavor but that they don't want to get into from a dramatic end. For example, in my last campaign two of my players specifically called out their families in their background. One player was fine with drama surrounding their siblings but didn't want them killed off (they'd modeled them after their own siblings as it turned out), the other had a mother who they had put up high in the priesthood and told me that they'd be overjoyed to have some drama around her. She became a semi-major figure and then when she was later kidnapped by their enemies and they thought she'd been killed it was devestating for the [I]character[/I] but not for the player, who was able to wring some drama out of the situation. [/QUOTE]
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How has D&D changed over the decades?
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