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How has D&D changed over the decades?
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<blockquote data-quote="tetrasodium" data-source="post: 8595482" data-attributes="member: 93670"><p>That's great, the sister doesn't need to come up until you as the player try to use her as a resource & then the baggage she brings is relative to the value she is as a resource. in modern d&d though there's really nothing the player characters need that can be impacted by her baggage other than threat to her. </p><p></p><p>That problem grows beyond just the gm not being able to do much other than threaten Mary Jane/Aunt Mae/Lois/etc though. Take the <strong>"overprotective of young women"</strong> that you yourself said is a desired personality trait of a hypothetical character & apply the pulp detective trope that often starts out with a thought/voiceover along the lines of: <em>"I could tell the young woman wanting my help was all kinds of trouble I didn't need"</em>. with d&d characters they are free to ignore it entirely the second they decide they don't need that trouble & the GM is powerless to do more than ask if the player really want to ignore the npc with problems knowing full well he or she is powerless if the player says yes they <em>do</em> want to ignore the npc's complications.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8595482, member: 93670"] That's great, the sister doesn't need to come up until you as the player try to use her as a resource & then the baggage she brings is relative to the value she is as a resource. in modern d&d though there's really nothing the player characters need that can be impacted by her baggage other than threat to her. That problem grows beyond just the gm not being able to do much other than threaten Mary Jane/Aunt Mae/Lois/etc though. Take the [B]"overprotective of young women"[/B] that you yourself said is a desired personality trait of a hypothetical character & apply the pulp detective trope that often starts out with a thought/voiceover along the lines of: [I]"I could tell the young woman wanting my help was all kinds of trouble I didn't need"[/I]. with d&d characters they are free to ignore it entirely the second they decide they don't need that trouble & the GM is powerless to do more than ask if the player really want to ignore the npc with problems knowing full well he or she is powerless if the player says yes they [I]do[/I] want to ignore the npc's complications. [/QUOTE]
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How has D&D changed over the decades?
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