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How has D&D changed over the decades?
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<blockquote data-quote="CleverNickName" data-source="post: 8596132" data-attributes="member: 50987"><p>Thought of a couple more.</p><p></p><p><strong>7. The Meat Grinder: </strong>The whole adventure is a deadly obstacle course, and the object of the game is to survive it. Don't leave home without your ten-foot pole, your bag of ball bearings, and your ladder, and don't even <em>think </em>about sticking your head into any Green Devil frescoes. Every door is a boobytrap, every treasure chest is a mimic, and the floor is an illusion over a spike-filled pit. Your mission is to be the last character standing at the end of the night. Seems like this was a popular playstyle in the 80s, but has fallen out of favor.</p><p></p><p><strong>8. Historical Reenactment: </strong>The campaign is based on real-world history. The DM uses a real-world map. Your character has a historic name that fits the period, the region, and their status. You use real-world technology based on an agreed-upon date, and everything is rigorously reviewed by everyone at the table for accuracy. The Exodus. The Wars of the Roses. The Crusades. Discovery of the New World. There are no dragons, elves, or magic...but that's okay: there are fifty-six different polearms, gunpowder, and the Bubonic Plague. Lots of overlap with the SCA. Gaining in popularity with the advent of the Internet.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8596132, member: 50987"] Thought of a couple more. [B]7. The Meat Grinder: [/B]The whole adventure is a deadly obstacle course, and the object of the game is to survive it. Don't leave home without your ten-foot pole, your bag of ball bearings, and your ladder, and don't even [I]think [/I]about sticking your head into any Green Devil frescoes. Every door is a boobytrap, every treasure chest is a mimic, and the floor is an illusion over a spike-filled pit. Your mission is to be the last character standing at the end of the night. Seems like this was a popular playstyle in the 80s, but has fallen out of favor. [B]8. Historical Reenactment: [/B]The campaign is based on real-world history. The DM uses a real-world map. Your character has a historic name that fits the period, the region, and their status. You use real-world technology based on an agreed-upon date, and everything is rigorously reviewed by everyone at the table for accuracy. The Exodus. The Wars of the Roses. The Crusades. Discovery of the New World. There are no dragons, elves, or magic...but that's okay: there are fifty-six different polearms, gunpowder, and the Bubonic Plague. Lots of overlap with the SCA. Gaining in popularity with the advent of the Internet. [/QUOTE]
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