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How has D&D changed over the decades?
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<blockquote data-quote="Baron Opal II" data-source="post: 8598876" data-attributes="member: 6794067"><p>You're focusing on the <em>what</em>, not the <em>when</em>.</p><p></p><p>All of your examples are perfectly reasonable methods of solving the problem. Did they have the tool, the spell, the social contact, bribe money, horse to trade? Or did they make it up on the spot since that was what was needed at the time? The latter is my problem. You don't get to decide that your sister, whom you have never mentioned before, just happens to be able to get you into the place you need access to <em>now</em>. You can certainly decide that you need access, and she is a means to do so, and perform the machinations to get her in place.</p><p></p><p></p><p></p><p>Finding a way to cut the Gordian knot is a mark of cleverness and is to be rewarded.</p><p></p><p></p><p>Not at all. I don't care if the wall is surmounted by the thief, a wizard with <em>spider climb</em>, or a fighter who can dig their fingers into the very stone. Unless there is something very specific (I have a bag that can produce one typical item per day; oh, look- we need a ladder! Got one!), one of the rules of the game is that you solve the puzzle with the tools at hand. There are lots of ways to get inside the mansion. Some of them require forethought and preparation.</p><p></p><p>Oh, thanks for answering my previous question. What you are referencing in other rule sets is the expenditure of a resource. That's all I'm asking for. In D&D, which is nearly the only game I play, I've made some social contact rules so that if people need to call on the resources of a social circle they can do so. But you have to have the social circle first so you know what favors you can call on. This also leads to what areas a character would want to develop and strengthen during play should that be a goal.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8598876, member: 6794067"] You're focusing on the [I]what[/I], not the [I]when[/I]. All of your examples are perfectly reasonable methods of solving the problem. Did they have the tool, the spell, the social contact, bribe money, horse to trade? Or did they make it up on the spot since that was what was needed at the time? The latter is my problem. You don't get to decide that your sister, whom you have never mentioned before, just happens to be able to get you into the place you need access to [I]now[/I]. You can certainly decide that you need access, and she is a means to do so, and perform the machinations to get her in place. Finding a way to cut the Gordian knot is a mark of cleverness and is to be rewarded. Not at all. I don't care if the wall is surmounted by the thief, a wizard with [I]spider climb[/I], or a fighter who can dig their fingers into the very stone. Unless there is something very specific (I have a bag that can produce one typical item per day; oh, look- we need a ladder! Got one!), one of the rules of the game is that you solve the puzzle with the tools at hand. There are lots of ways to get inside the mansion. Some of them require forethought and preparation. Oh, thanks for answering my previous question. What you are referencing in other rule sets is the expenditure of a resource. That's all I'm asking for. In D&D, which is nearly the only game I play, I've made some social contact rules so that if people need to call on the resources of a social circle they can do so. But you have to have the social circle first so you know what favors you can call on. This also leads to what areas a character would want to develop and strengthen during play should that be a goal. [/QUOTE]
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