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General Tabletop Discussion
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How has D&D changed over the decades?
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<blockquote data-quote="pemerton" data-source="post: 8599235" data-attributes="member: 42582"><p>My first exposure to the idea of PC backgrounds was the original OA, which encouraged PCs with families, martial arts mentors, etc, and presented a coherent social and metaphysical situation in which the PCs and both their human and non-human antagonists have a place.</p><p></p><p>It changed my play dramatically. And I remember in the early 90s - using Rolemaster, not a system with any bells-or-whistles to support background NPCs - that one PC had a family and a mentor, one had a house with a servant (and rent problems), one lived in his manor outside of town which was sometimes a base for the others, etc.</p><p></p><p>Over the decades I'd like to think I've got more sophisticated about this stuff as a GM. I've never followed your "keep their fingers out" philosophy, but nor have I ever been tempted to scorch the players' earth. And I don't regard any of it as rocket science.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8599235, member: 42582"] My first exposure to the idea of PC backgrounds was the original OA, which encouraged PCs with families, martial arts mentors, etc, and presented a coherent social and metaphysical situation in which the PCs and both their human and non-human antagonists have a place. It changed my play dramatically. And I remember in the early 90s - using Rolemaster, not a system with any bells-or-whistles to support background NPCs - that one PC had a family and a mentor, one had a house with a servant (and rent problems), one lived in his manor outside of town which was sometimes a base for the others, etc. Over the decades I'd like to think I've got more sophisticated about this stuff as a GM. I've never followed your "keep their fingers out" philosophy, but nor have I ever been tempted to scorch the players' earth. And I don't regard any of it as rocket science. [/QUOTE]
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Community
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How has D&D changed over the decades?
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