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How has D&D changed over the decades?
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<blockquote data-quote="tetrasodium" data-source="post: 8600027" data-attributes="member: 93670"><p>[spoiler="Foreshadowing"]</p><p><strong>Foreshadowing</strong> is a <a href="https://en.wikipedia.org/wiki/Literary_technique" target="_blank">literary device</a> in which a writer gives an advance <em>hint</em> of what is to come later in the story. Foreshadowing often appears at the beginning of a story, or a chapter, and it helps the reader develop expectations about the upcoming events.<a href="https://en.wikipedia.org/wiki/Foreshadowing#cite_note-1" target="_blank">[1]</a><a href="https://en.wikipedia.org/wiki/Foreshadowing#cite_note-2" target="_blank">[2]</a></p><p></p><p>A writer may implement foreshadowing in many different ways. Some of these ways include: character dialogues, plot events, and changes in setting. Even the title of a work or a chapter can act as a clue that suggests what is going to happen. Foreshadowing in fiction creates an atmosphere of suspense in a story, so that the readers are interested and want to know more.</p><p></p><p>This literary device is generally used to build anticipation in the minds of readers about what might happen next, thus adding dramatic tension to a story. Moreover, foreshadowing can make extraordinary and bizarre events appear credible, some events are predicted in order to make the audience feel <a href="https://en.wikipedia.org/wiki/Anticipate" target="_blank">anticipated</a> for them.<a href="https://en.wikipedia.org/wiki/Foreshadowing#cite_note-devices-3" target="_blank">[3]</a></p><p></p><p>Hints may be about future events, character revelations, and plot twists to create mood, convey theme and building suspense, usually to hint the good events that will likely cross paths or happen to the main character later on.<a href="https://en.wikipedia.org/wiki/Foreshadowing#cite_note-4" target="_blank">[4]</a></p><p></p><p>Plot can be delayed by situations or events to give the impression that something momentous will occur to build anticipation and emphasize importance to them, giving the audience a series of questions particularly after cliff hangers.</p><p></p><p>This literary device is frequently adapted for use by <a href="https://en.wikipedia.org/wiki/Composer" target="_blank">composers</a> of theatrical music, in the composition of <a href="https://en.wikipedia.org/wiki/Opera" target="_blank">operas</a>, <a href="https://en.wikipedia.org/wiki/Musicals" target="_blank">musicals</a>, <a href="https://en.wikipedia.org/wiki/Radio" target="_blank">radio</a>, film, <a href="https://en.wikipedia.org/wiki/Television" target="_blank">television</a>, <a href="https://en.wikipedia.org/wiki/Video_game" target="_blank">gaming</a>, podcast, and internet scores and <a href="https://en.wikipedia.org/wiki/Underscoring" target="_blank">underscores</a>, and <a href="https://en.wikipedia.org/wiki/Incidental_music" target="_blank">incidental music</a> for spoken theatrical productions.</p><p>[URL unfurl="true"]https://en.wikipedia.org/wiki/Foreshadowing[/URL]</p><p>[/spoiler]</p><p>B might be planned one or more sessions ahead, there might be a vague idea of where B is going to send the players<em>(lets call that C)</em> but parts may still be unwritten because they depend on things that happen over those sessions, I may or may not have the map ready for that & players may or may not be at a level where they can actually do anything but TPK there but if they go in & TPK it's my fault. If they go a different route than C when that time happens because they do things along the way that's cool too but B absolutely can not happen today because I'm only human & can only maintain so many branches ahead.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8600027, member: 93670"] [spoiler="Foreshadowing"] [B]Foreshadowing[/B] is a [URL='https://en.wikipedia.org/wiki/Literary_technique']literary device[/URL] in which a writer gives an advance [I]hint[/I] of what is to come later in the story. Foreshadowing often appears at the beginning of a story, or a chapter, and it helps the reader develop expectations about the upcoming events.[URL='https://en.wikipedia.org/wiki/Foreshadowing#cite_note-1'][1][/URL][URL='https://en.wikipedia.org/wiki/Foreshadowing#cite_note-2'][2][/URL] A writer may implement foreshadowing in many different ways. Some of these ways include: character dialogues, plot events, and changes in setting. Even the title of a work or a chapter can act as a clue that suggests what is going to happen. Foreshadowing in fiction creates an atmosphere of suspense in a story, so that the readers are interested and want to know more. This literary device is generally used to build anticipation in the minds of readers about what might happen next, thus adding dramatic tension to a story. Moreover, foreshadowing can make extraordinary and bizarre events appear credible, some events are predicted in order to make the audience feel [URL='https://en.wikipedia.org/wiki/Anticipate']anticipated[/URL] for them.[URL='https://en.wikipedia.org/wiki/Foreshadowing#cite_note-devices-3'][3][/URL] Hints may be about future events, character revelations, and plot twists to create mood, convey theme and building suspense, usually to hint the good events that will likely cross paths or happen to the main character later on.[URL='https://en.wikipedia.org/wiki/Foreshadowing#cite_note-4'][4][/URL] Plot can be delayed by situations or events to give the impression that something momentous will occur to build anticipation and emphasize importance to them, giving the audience a series of questions particularly after cliff hangers. This literary device is frequently adapted for use by [URL='https://en.wikipedia.org/wiki/Composer']composers[/URL] of theatrical music, in the composition of [URL='https://en.wikipedia.org/wiki/Opera']operas[/URL], [URL='https://en.wikipedia.org/wiki/Musicals']musicals[/URL], [URL='https://en.wikipedia.org/wiki/Radio']radio[/URL], film, [URL='https://en.wikipedia.org/wiki/Television']television[/URL], [URL='https://en.wikipedia.org/wiki/Video_game']gaming[/URL], podcast, and internet scores and [URL='https://en.wikipedia.org/wiki/Underscoring']underscores[/URL], and [URL='https://en.wikipedia.org/wiki/Incidental_music']incidental music[/URL] for spoken theatrical productions. [URL unfurl="true"]https://en.wikipedia.org/wiki/Foreshadowing[/URL] [/spoiler] B might be planned one or more sessions ahead, there might be a vague idea of where B is going to send the players[I](lets call that C)[/I] but parts may still be unwritten because they depend on things that happen over those sessions, I may or may not have the map ready for that & players may or may not be at a level where they can actually do anything but TPK there but if they go in & TPK it's my fault. If they go a different route than C when that time happens because they do things along the way that's cool too but B absolutely can not happen today because I'm only human & can only maintain so many branches ahead. [/QUOTE]
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