Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8600581" data-attributes="member: 42582"><p>To me, what you've written here seems confused.</p><p></p><p>I am envisaging a situation in which the GM has decided that, for whatever reason, the PCs <em>have</em> to get to B ("all choices funnel to B"); and the players have declared an action ("talk to my cousin", or whatever it might be) which will mean that their PCs don't get to B.</p><p></p><p>So the GM has two options: block the players declaration ("Sorry, your cousin doesn't speak Draconic"); or go along with it, and then find some other way to introduce B (my suggestion was to have B turn up in some fashion or other - given the amount of power this whole situation posits the GM to enjoy, that shouldn't be too hard).</p><p></p><p>The only "problem" here is a problem for the GM - because the GM has pre-determined that certain things must happen, and the players are declaring an action that will break from that pre-determined series of events. And I am suggesting that the solution to this "problem", which is of the GM's own making, is in the GM's hands. I don't know how that is "anti-DM".</p><p></p><p>As I said, the alternative is for the GM to block the players' action declaration and insist that they make one of the choices that will funnel to B. Perhaps it will be more fun for the players to do the GM's thing rather than the thing they thought of - but if we're talking about reasons why the players don't build or play their PCs as invested in the gameworld, I would think that this would be one reason for that. Why invest my PC in the gameworld, if when I try and do so the GM blocks my action declaration and makes me choose from their list of options?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8600581, member: 42582"] To me, what you've written here seems confused. I am envisaging a situation in which the GM has decided that, for whatever reason, the PCs [i]have[/i] to get to B ("all choices funnel to B"); and the players have declared an action ("talk to my cousin", or whatever it might be) which will mean that their PCs don't get to B. So the GM has two options: block the players declaration ("Sorry, your cousin doesn't speak Draconic"); or go along with it, and then find some other way to introduce B (my suggestion was to have B turn up in some fashion or other - given the amount of power this whole situation posits the GM to enjoy, that shouldn't be too hard). The only "problem" here is a problem for the GM - because the GM has pre-determined that certain things must happen, and the players are declaring an action that will break from that pre-determined series of events. And I am suggesting that the solution to this "problem", which is of the GM's own making, is in the GM's hands. I don't know how that is "anti-DM". As I said, the alternative is for the GM to block the players' action declaration and insist that they make one of the choices that will funnel to B. Perhaps it will be more fun for the players to do the GM's thing rather than the thing they thought of - but if we're talking about reasons why the players don't build or play their PCs as invested in the gameworld, I would think that this would be one reason for that. Why invest my PC in the gameworld, if when I try and do so the GM blocks my action declaration and makes me choose from their list of options? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
Top