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How has D&D changed over the decades?
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<blockquote data-quote="pemerton" data-source="post: 8600847" data-attributes="member: 42582"><p>Upthread, some posters complained about players who play "men with no names" rather than embedding their PCs into the gameworld with friends, family, genuine connections, etc. This reluctance was also connected to an idea that in many cases the main "payoff" of establishing that sort of embedding is that the GM will use threats to those connections to try and drive the action: and at least some players don't want that sort of payoff.</p><p></p><p>If you're not one of those posters, and your players author a lot of embedded backstory for their PCs even though it plays little role in the way the shared fiction unfolds, then you don't have a problem that needs solving. But I'm posting some thoughts, grounded in a combination of experience and informed conjecture, that might be helpful for those who do have the problem I've just described.</p><p></p><p>This seems to assume that PCs <em>enter</em> the shared fiction as "men with no names", but might change over time.</p><p></p><p>But putting that to one side: if someone posts about a concern they have with players - which is what happened in this thread - then saying "it's up to the players" to play in a way that doesn't generate that concern doesn't seem very helpful advice! I'm expressing some thoughts about how posters who have a certain concern might go about resolving it, by changing the way they handle some aspects of the shared fiction, and in that way giving the players new reasons to treat their PCs as embedded and connected. That's all.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8600847, member: 42582"] Upthread, some posters complained about players who play "men with no names" rather than embedding their PCs into the gameworld with friends, family, genuine connections, etc. This reluctance was also connected to an idea that in many cases the main "payoff" of establishing that sort of embedding is that the GM will use threats to those connections to try and drive the action: and at least some players don't want that sort of payoff. If you're not one of those posters, and your players author a lot of embedded backstory for their PCs even though it plays little role in the way the shared fiction unfolds, then you don't have a problem that needs solving. But I'm posting some thoughts, grounded in a combination of experience and informed conjecture, that might be helpful for those who do have the problem I've just described. This seems to assume that PCs [i]enter[/i] the shared fiction as "men with no names", but might change over time. But putting that to one side: if someone posts about a concern they have with players - which is what happened in this thread - then saying "it's up to the players" to play in a way that doesn't generate that concern doesn't seem very helpful advice! I'm expressing some thoughts about how posters who have a certain concern might go about resolving it, by changing the way they handle some aspects of the shared fiction, and in that way giving the players new reasons to treat their PCs as embedded and connected. That's all. [/QUOTE]
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