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How has D&D changed over the decades?
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<blockquote data-quote="Ovinomancer" data-source="post: 8603188" data-attributes="member: 16814"><p>I think that your freeform discussion has an unstated prerequisite. In D&D style games, the GM has sole fictional authority over the setting. In a freeform RP in this mode, the player is still not empowered to introduce things into the fiction in the moment unless prompted/authorized by the GM to do so. For your argument to work, this authorization has to have already happened -- the GM has to have set up play already and made clear where sharing exists. Otherwise, any introduction of GM disapproved fiction faces the immediate step out of freeform RP with a GM block. Honestly, I see no point whatsoever in making this kind of change to D&D, 5e in particular, when it's built around the presupposition of GM Says for the vast majority of play, and certainly around fiction introduction outside of action declarations or character generation backstory. There are better games for this that already do the kinds of things you're talking about. I'm generally against the kind of heavy drift to play suggested here -- it requires ignoring or changing far too much of a system to retain value. In my opinion. That it can be done is not sufficient to suggest it should be done, and I'll quibble about the can.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8603188, member: 16814"] I think that your freeform discussion has an unstated prerequisite. In D&D style games, the GM has sole fictional authority over the setting. In a freeform RP in this mode, the player is still not empowered to introduce things into the fiction in the moment unless prompted/authorized by the GM to do so. For your argument to work, this authorization has to have already happened -- the GM has to have set up play already and made clear where sharing exists. Otherwise, any introduction of GM disapproved fiction faces the immediate step out of freeform RP with a GM block. Honestly, I see no point whatsoever in making this kind of change to D&D, 5e in particular, when it's built around the presupposition of GM Says for the vast majority of play, and certainly around fiction introduction outside of action declarations or character generation backstory. There are better games for this that already do the kinds of things you're talking about. I'm generally against the kind of heavy drift to play suggested here -- it requires ignoring or changing far too much of a system to retain value. In my opinion. That it can be done is not sufficient to suggest it should be done, and I'll quibble about the can. [/QUOTE]
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How has D&D changed over the decades?
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