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How has D&D changed over the decades?
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<blockquote data-quote="Hussar" data-source="post: 8603431" data-attributes="member: 22779"><p>See, this is where I get lost. It's the same sort of argument that I see about adding in social combat mechanics too. Why? Why can't we have a module for this? You would be absolutely free to ignore these kinds of mechanics, the same way that people can ignore, say, feat mechanics, and, for you, the game works fine, but, I also get what I want too.</p><p></p><p>I just don't understand this zero sum attitude. Adding in player facing authorization mechanics in no way affects your game if you choose not to use it. Taking the BIFTs mechanics and expanding them, or adding in a social combat module does not change your game. And, given that you don't even LIKE 5e, why do you care? You've repeatedly stated that you don't like how 5e is going and that you are better served by something like Level Up. Fantastic. You got exactly what you like. Why can't I have what I want?</p></blockquote><p></p>
[QUOTE="Hussar, post: 8603431, member: 22779"] See, this is where I get lost. It's the same sort of argument that I see about adding in social combat mechanics too. Why? Why can't we have a module for this? You would be absolutely free to ignore these kinds of mechanics, the same way that people can ignore, say, feat mechanics, and, for you, the game works fine, but, I also get what I want too. I just don't understand this zero sum attitude. Adding in player facing authorization mechanics in no way affects your game if you choose not to use it. Taking the BIFTs mechanics and expanding them, or adding in a social combat module does not change your game. And, given that you don't even LIKE 5e, why do you care? You've repeatedly stated that you don't like how 5e is going and that you are better served by something like Level Up. Fantastic. You got exactly what you like. Why can't I have what I want? [/QUOTE]
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Community
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How has D&D changed over the decades?
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