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How has D&D changed over the decades?
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<blockquote data-quote="Hussar" data-source="post: 8603505" data-attributes="member: 22779"><p>See, this tends to be the go to solution in D&D - all or nothing. You have the right background? Poof, problem solved, you don't have to mess about with the maid at all, you have the noble background and right there, in clear black and white, you get to walk up to the mayor and talk to him.</p><p></p><p>This is why players in D&D default to looking at their character sheets whenever a problem comes up. Why bother negotiating with the DM or coming up with something on the fly when I can simply cast a spell (typically) or reference my background (or whatever) and poof, problem solved, no complications and done.</p><p></p><p>Why would I bother to look for a ladder when someone just casts levitate, has their familiar fly up and attach a rope, or a thousand other solutions are possible that require absolutely no engagement with the setting or DM? </p><p></p><p>This is something I see from players all the time and it makes me want to pull my hair out. And, it's something that gets complained about all the time as well. DM's are always complaining that the players won't engage with things - they just throw mechanics at the problem until the problem is solved. Well, there's a reason for that. If the player isn't allowed to modify, add or influence the scenario except in pre-scripted ways, then, well, don't complain when the players follow the script.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8603505, member: 22779"] See, this tends to be the go to solution in D&D - all or nothing. You have the right background? Poof, problem solved, you don't have to mess about with the maid at all, you have the noble background and right there, in clear black and white, you get to walk up to the mayor and talk to him. This is why players in D&D default to looking at their character sheets whenever a problem comes up. Why bother negotiating with the DM or coming up with something on the fly when I can simply cast a spell (typically) or reference my background (or whatever) and poof, problem solved, no complications and done. Why would I bother to look for a ladder when someone just casts levitate, has their familiar fly up and attach a rope, or a thousand other solutions are possible that require absolutely no engagement with the setting or DM? This is something I see from players all the time and it makes me want to pull my hair out. And, it's something that gets complained about all the time as well. DM's are always complaining that the players won't engage with things - they just throw mechanics at the problem until the problem is solved. Well, there's a reason for that. If the player isn't allowed to modify, add or influence the scenario except in pre-scripted ways, then, well, don't complain when the players follow the script. [/QUOTE]
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