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How has D&D changed over the decades?
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<blockquote data-quote="Hussar" data-source="post: 8606183" data-attributes="member: 22779"><p>While I'm not [USER=29398]@Lanefan[/USER], I think (or at least, this is how I interpreted it) it means that we have a group of characters, completely separate from each other, with pretty much no ties (other than Hawkeye and Black Widow I suppose) to the group who are only there to resolve whatever problem of the day the writers (DM) is presenting.</p><p></p><p>So, while the Avengers movies are set in New York, or Sorkovia (sp), none of the characters have any real connection to anything in those places. Thor is from Asgard, Hulk has no ties at all, Captain America is the proverbial Fish out of Water character, Black Widow has ties to Shield, Hawkeye's family doesn't live anywhere near anything, and Iron Man is from California.</p><p></p><p>None of their personal stories have really anything to do with the group as a whole and when we actually do delve into each character's backgrounds, it's in solo movies. Additionally, in the comic books, the Avengers lineup changes all the time. The Avengers and what the Avengers do typically has nothing to do with who is actually in the lineup and you could replace any character with any other (popular) Marvel character and tell exactly the same story.</p><p></p><p>So, we have D&D groups where the PC's are from Somewhere Elsewhere, they arrive into the campaign more or less sprung from the head of Zeus without any actual connection to the campaign. Take out Dave's Elf Wizard and replace it with a Dragonborn Rogue and nothing in the campaign actually changes. You are still facing the exact same challenges, dealing with the exact same NPC's. The characters might be interesting, sure, but the campaign lacks depth because the characters are completely interchangeable. </p><p></p><p>Compare to, say, a Gotham campaign. You can't replace Robin with Cyborg or The Flash or another character. The stories stop working. If I took the Avengers and replace Black Widow with Spider-Man, nothing in the stories really changes. They still face Thanos, they still have to deal with all the same stuff. That's the point of The Avengers - it's like a sports team. You follow the team, rather than the individual.</p><p></p><p>Now, I realize I'm painting this in a very negative light and I really shouldn't. THere's nothing wrong with playing like this and I've certainly done it enough and enjoyed it. But, for me, that's the problem. I've been there and done that. I don't want to do that anymore. I want campaigns where the center of the campaign are those PC's. That if a PC dies or is replaced, the entire campaign will need to change. Where you can't just take that character plunk it down in another campaign and carry on as if nothing happened.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8606183, member: 22779"] While I'm not [USER=29398]@Lanefan[/USER], I think (or at least, this is how I interpreted it) it means that we have a group of characters, completely separate from each other, with pretty much no ties (other than Hawkeye and Black Widow I suppose) to the group who are only there to resolve whatever problem of the day the writers (DM) is presenting. So, while the Avengers movies are set in New York, or Sorkovia (sp), none of the characters have any real connection to anything in those places. Thor is from Asgard, Hulk has no ties at all, Captain America is the proverbial Fish out of Water character, Black Widow has ties to Shield, Hawkeye's family doesn't live anywhere near anything, and Iron Man is from California. None of their personal stories have really anything to do with the group as a whole and when we actually do delve into each character's backgrounds, it's in solo movies. Additionally, in the comic books, the Avengers lineup changes all the time. The Avengers and what the Avengers do typically has nothing to do with who is actually in the lineup and you could replace any character with any other (popular) Marvel character and tell exactly the same story. So, we have D&D groups where the PC's are from Somewhere Elsewhere, they arrive into the campaign more or less sprung from the head of Zeus without any actual connection to the campaign. Take out Dave's Elf Wizard and replace it with a Dragonborn Rogue and nothing in the campaign actually changes. You are still facing the exact same challenges, dealing with the exact same NPC's. The characters might be interesting, sure, but the campaign lacks depth because the characters are completely interchangeable. Compare to, say, a Gotham campaign. You can't replace Robin with Cyborg or The Flash or another character. The stories stop working. If I took the Avengers and replace Black Widow with Spider-Man, nothing in the stories really changes. They still face Thanos, they still have to deal with all the same stuff. That's the point of The Avengers - it's like a sports team. You follow the team, rather than the individual. Now, I realize I'm painting this in a very negative light and I really shouldn't. THere's nothing wrong with playing like this and I've certainly done it enough and enjoyed it. But, for me, that's the problem. I've been there and done that. I don't want to do that anymore. I want campaigns where the center of the campaign are those PC's. That if a PC dies or is replaced, the entire campaign will need to change. Where you can't just take that character plunk it down in another campaign and carry on as if nothing happened. [/QUOTE]
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