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<blockquote data-quote="Thomas Shey" data-source="post: 8606600" data-attributes="member: 7026617"><p>Well, if you do that, there's nothing to talk about.</p><p></p><p>But I do agree if you're going to criticize something, while there's value in going into the detail (it can tell other people what choices the filmmakers made that doesn't suit you, as it may or may not be the sort of thing they dislike. The problem, of course, comes when you get to things like accusations of "terrible acting", which is not something that has an objective metric; it can be genuinely bad, it can be in a style you're not familiar or comfortable with, it can be proper acting as the director is presenting it, or it can be acting designed to tell you something about the character or the situation you're not seeing. Or it can be bad. But you can't just throw it out there and expect it to be taken as a given.</p><p></p><p>Similar things occur in game design and operation. Disdaining people who want different things and acting like its a given that what they want is wrong is lazy argument. At best you can suggest that they're not serving a lot of people who they're selling the game to well, and even that can require some argument that's going to have fuzzy support at best.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8606600, member: 7026617"] Well, if you do that, there's nothing to talk about. But I do agree if you're going to criticize something, while there's value in going into the detail (it can tell other people what choices the filmmakers made that doesn't suit you, as it may or may not be the sort of thing they dislike. The problem, of course, comes when you get to things like accusations of "terrible acting", which is not something that has an objective metric; it can be genuinely bad, it can be in a style you're not familiar or comfortable with, it can be proper acting as the director is presenting it, or it can be acting designed to tell you something about the character or the situation you're not seeing. Or it can be bad. But you can't just throw it out there and expect it to be taken as a given. Similar things occur in game design and operation. Disdaining people who want different things and acting like its a given that what they want is wrong is lazy argument. At best you can suggest that they're not serving a lot of people who they're selling the game to well, and even that can require some argument that's going to have fuzzy support at best. [/QUOTE]
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How has D&D changed over the decades?
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