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General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
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<blockquote data-quote="pemerton" data-source="post: 8607115" data-attributes="member: 42582"><p>I think it can sometimes be helpful to talk about things through the lens of actual play at the table, rather than an in-fiction perspective.</p><p></p><p>In the fiction, there is a rescue. But at the table, what is happening (if I've followed properly) is that the players have been permitted to keep their PCs because at some earlier stage they had their PCs befriend a powerful NPC.</p><p></p><p>So befriending that NPC becomes a type of "backup/save" condition.</p><p></p><p>That seems super-instrumental to me. It's not the sort of engagement with fiction I'm interested in as a player or a GM.</p><p></p><p>When a player suggests that their PC might know a helpful NPC, they are also directing the GM in a new direction that they want. I don't see why some of these directions are more virtuous than others.</p><p></p><p>I also don't see how having a PC's sister leave the side gate open is an "I win" button. What did the player win?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8607115, member: 42582"] I think it can sometimes be helpful to talk about things through the lens of actual play at the table, rather than an in-fiction perspective. In the fiction, there is a rescue. But at the table, what is happening (if I've followed properly) is that the players have been permitted to keep their PCs because at some earlier stage they had their PCs befriend a powerful NPC. So befriending that NPC becomes a type of "backup/save" condition. That seems super-instrumental to me. It's not the sort of engagement with fiction I'm interested in as a player or a GM. When a player suggests that their PC might know a helpful NPC, they are also directing the GM in a new direction that they want. I don't see why some of these directions are more virtuous than others. I also don't see how having a PC's sister leave the side gate open is an "I win" button. What did the player win? [/QUOTE]
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Community
General Tabletop Discussion
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How has D&D changed over the decades?
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