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How has D&D changed over the decades?
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<blockquote data-quote="Helldritch" data-source="post: 8607122" data-attributes="member: 6855114"><p>No, they have been saved because they have kept that contact alive trough numerous interaction and having developed their friendship with said character.</p><p></p><p>No. It is not a backup/save condition. Again, had they not nurtured that friendship, the prince would not have taken the effort.</p><p></p><p>Me neither. Using friendship to get saved is not goal nor is it something I would do all the time.</p><p></p><p></p><p>It is a matter of perspective here. An NPC appearing out of nowhere, with no apparent reason or background to justify it is force feeding an easier solution in the throat of the DM. It is a facilitator that I do not wish to see or be imposed on me. Using a background contact, creating one by role playing it or asking if a previous contact might help is a whole new ball game that promote imagination and a bit (or a lot) of work. Having a sister appearing to "solve" the problem is poor play IMHO.</p><p></p><p>An easy immediate access without working for it. No RP, no complications. I have no interest in "I win" buttons. We play D&D to both Role Play and Roll!</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8607122, member: 6855114"] No, they have been saved because they have kept that contact alive trough numerous interaction and having developed their friendship with said character. No. It is not a backup/save condition. Again, had they not nurtured that friendship, the prince would not have taken the effort. Me neither. Using friendship to get saved is not goal nor is it something I would do all the time. It is a matter of perspective here. An NPC appearing out of nowhere, with no apparent reason or background to justify it is force feeding an easier solution in the throat of the DM. It is a facilitator that I do not wish to see or be imposed on me. Using a background contact, creating one by role playing it or asking if a previous contact might help is a whole new ball game that promote imagination and a bit (or a lot) of work. Having a sister appearing to "solve" the problem is poor play IMHO. An easy immediate access without working for it. No RP, no complications. I have no interest in "I win" buttons. We play D&D to both Role Play and Roll! [/QUOTE]
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How has D&D changed over the decades?
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