Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Baron Opal II" data-source="post: 8607279" data-attributes="member: 6794067"><p>No? I granted the player half of the slates to be whatever they wanted. The only restrictions are that some things are level gated (you have to be 7th level to cast <em>wall of fire</em>, but it can be available when you get there), and that it had to fit the theme of an efreet's treasure. The PCs took out a powerful creature that was teaching villains fire magic. These seven bronze tablets just needed to fit the theme, and have a couple things written on them to point towards another adventure. Which the PCs could engage with or not, as they decided. I mean I guess I could have said "No", there isn't any kind of legal contract involved. But the first rule at my table is "don't be a jerk", and to take something back would be kind of mean.</p><p></p><p>Apparently giving the players this level of choice is inadequate, and is a domineering practice. A few rounds of that make me disinclined to discuss my play style further, especially when I show the thread to my players and ask "am I doing something wrong? Do you want to make greater contributions? Am I stifling your creativity?" "No, we're good and having a great time", is the reply I receive. So, I think I'm good.</p><p></p><p>I attempted to engage that conversation to see what I could learn. But, I think we've moved past that. I like to think that I have a collaborative game. But it's a persistent game that has been in the same world for years. It is absolutely a curated environment. The histories are peppered with the achievements of past players, which have changed the course of history, otherwise. I make absolutely no apologies for that, and it is an aspect of wonder and appreciation in that the <em>players </em>know they may get to make a permanent mark in my campaign. They get to be a part of history, however fictional.</p><p></p><p>Glad to hear it. Someone could start a thread on useful parts of other systems that might enhance the D&D experience. I pretty much only run D&D, maybe one day FATE, and have had long-standing, torrid affairs with Traveler and RQ. Picked up Lancer a few months ago, very interesting game. But is this particular sub-forum I'm looking for interesting ideas to add to D&D.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8607279, member: 6794067"] No? I granted the player half of the slates to be whatever they wanted. The only restrictions are that some things are level gated (you have to be 7th level to cast [I]wall of fire[/I], but it can be available when you get there), and that it had to fit the theme of an efreet's treasure. The PCs took out a powerful creature that was teaching villains fire magic. These seven bronze tablets just needed to fit the theme, and have a couple things written on them to point towards another adventure. Which the PCs could engage with or not, as they decided. I mean I guess I could have said "No", there isn't any kind of legal contract involved. But the first rule at my table is "don't be a jerk", and to take something back would be kind of mean. Apparently giving the players this level of choice is inadequate, and is a domineering practice. A few rounds of that make me disinclined to discuss my play style further, especially when I show the thread to my players and ask "am I doing something wrong? Do you want to make greater contributions? Am I stifling your creativity?" "No, we're good and having a great time", is the reply I receive. So, I think I'm good. I attempted to engage that conversation to see what I could learn. But, I think we've moved past that. I like to think that I have a collaborative game. But it's a persistent game that has been in the same world for years. It is absolutely a curated environment. The histories are peppered with the achievements of past players, which have changed the course of history, otherwise. I make absolutely no apologies for that, and it is an aspect of wonder and appreciation in that the [I]players [/I]know they may get to make a permanent mark in my campaign. They get to be a part of history, however fictional. Glad to hear it. Someone could start a thread on useful parts of other systems that might enhance the D&D experience. I pretty much only run D&D, maybe one day FATE, and have had long-standing, torrid affairs with Traveler and RQ. Picked up Lancer a few months ago, very interesting game. But is this particular sub-forum I'm looking for interesting ideas to add to D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
Top