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<blockquote data-quote="Helldritch" data-source="post: 8607302" data-attributes="member: 6855114"><p>[USER=16814]@Ovinomancer[/USER] , I do not think that [USER=6794067]@Baron Opal II[/USER] was referring to you directly in his post. </p><p></p><p>But on the subject of loaning DM's authority.</p><p>Although I consider myself quite an open minded DM and a cooperative one at that. The level of DM's power implied in some post are simply not my cup of tea. If a thing is written, for me it is pretty much set in stone. If it is not written, anything is possible. Wherever the dice may fall is my moto. I do not fudge, do not remove but will certainly add. Especially if the addition can help further the game. Adding an NPC at the request of a player is more than ok. It is exactly what I expect. The NPC, however, will be shared creation up to a certain point. It is not because you want your sister to be there that she will be. And if she is there, she might not want help you anyways. There are such things as sibbling war...</p><p></p><p>But if the players are not looking for an "I win" button and actively suggest an unforseen way to solve a problem, they are more than welcome. If it means creating a few NPCs to make the game more interesting, I will certainly not impede their progression or planning for the fun of it. I will however make it clear that there are risks involved just as with any endeavour they might undertake. The goal is to make the story/scene more interesting and flavourful. </p><p></p><p>The proposed play type in which the DMs fully give up his control over the game in not suited for a long term campaign world. A one shot lasting a year or two and then put to the trash bin to start an other one would be more on par with that kind of game. That is what I call a one shot campaign which might last a year or two but rarely goes beyond that if ever. In these, this is where we try new ideas and concepts not necessarily in the core rules but imported from other games. The style Hussar proposes (and you too to a certain point) would be perfect to try in such a campaign. The potential fun is certainly there but I have the distinct feeling that not all players and DMs are and will be able to play this style as it is supposed to be played and will avoid the "I win" buttons for good... But I do admit that concept is interesting as I did use it in my Vampire the Masquerade games (but not tonthenextent proposed here.)</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8607302, member: 6855114"] [USER=16814]@Ovinomancer[/USER] , I do not think that [USER=6794067]@Baron Opal II[/USER] was referring to you directly in his post. But on the subject of loaning DM's authority. Although I consider myself quite an open minded DM and a cooperative one at that. The level of DM's power implied in some post are simply not my cup of tea. If a thing is written, for me it is pretty much set in stone. If it is not written, anything is possible. Wherever the dice may fall is my moto. I do not fudge, do not remove but will certainly add. Especially if the addition can help further the game. Adding an NPC at the request of a player is more than ok. It is exactly what I expect. The NPC, however, will be shared creation up to a certain point. It is not because you want your sister to be there that she will be. And if she is there, she might not want help you anyways. There are such things as sibbling war... But if the players are not looking for an "I win" button and actively suggest an unforseen way to solve a problem, they are more than welcome. If it means creating a few NPCs to make the game more interesting, I will certainly not impede their progression or planning for the fun of it. I will however make it clear that there are risks involved just as with any endeavour they might undertake. The goal is to make the story/scene more interesting and flavourful. The proposed play type in which the DMs fully give up his control over the game in not suited for a long term campaign world. A one shot lasting a year or two and then put to the trash bin to start an other one would be more on par with that kind of game. That is what I call a one shot campaign which might last a year or two but rarely goes beyond that if ever. In these, this is where we try new ideas and concepts not necessarily in the core rules but imported from other games. The style Hussar proposes (and you too to a certain point) would be perfect to try in such a campaign. The potential fun is certainly there but I have the distinct feeling that not all players and DMs are and will be able to play this style as it is supposed to be played and will avoid the "I win" buttons for good... But I do admit that concept is interesting as I did use it in my Vampire the Masquerade games (but not tonthenextent proposed here.) [/QUOTE]
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