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General Tabletop Discussion
*Dungeons & Dragons
How has D&D changed over the decades?
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<blockquote data-quote="Ovinomancer" data-source="post: 8607334" data-attributes="member: 16814"><p>So many things to unpack in the last paragraph. Firstly, that a long campaign is impossible in a different authority structure, with "long" meaning 'more than two years' it appears. If a game is stable for 1 or 2 years of play, what's your basis for suggesting it becomes unstable after that? Strange argument that seems to assume something not in evidence at all. Secondly, many people that play D&D don't bother with games that run that long, either, and many complain about the difficulty of maintaining such a game because of how D&D changes (radically, even) as levels accrue, so that doesn't seem to be a universal trait of the system of authority you're proposing, either. </p><p></p><p>Finally, it's pretty clear that you have no experience with these games, as you say as much in this paragraph. Why, then, with no experience in these games, do you feel you're sufficiently aware of how they work to be able to make these kinds of claims? Heck, there's risk even making that kind of assumption about someone else's D&D game when you've played D&D for decades, and here we're talking about some pretty large changes in how the games even function at a foundational level. Your claims aren't new, either, they're pretty much the normal ones that try to shut down or shut out discussion of other types of games and experiences that can help even if you don't adopt them (because your thinking is broader as is your experience). I recognize this is new to you, and it's a tad unfair to unload, but it's not at all new to me (or the topic) and it's become quite frustrating to hear the same kinds of dismissive assumptions based on ignorance.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8607334, member: 16814"] So many things to unpack in the last paragraph. Firstly, that a long campaign is impossible in a different authority structure, with "long" meaning 'more than two years' it appears. If a game is stable for 1 or 2 years of play, what's your basis for suggesting it becomes unstable after that? Strange argument that seems to assume something not in evidence at all. Secondly, many people that play D&D don't bother with games that run that long, either, and many complain about the difficulty of maintaining such a game because of how D&D changes (radically, even) as levels accrue, so that doesn't seem to be a universal trait of the system of authority you're proposing, either. Finally, it's pretty clear that you have no experience with these games, as you say as much in this paragraph. Why, then, with no experience in these games, do you feel you're sufficiently aware of how they work to be able to make these kinds of claims? Heck, there's risk even making that kind of assumption about someone else's D&D game when you've played D&D for decades, and here we're talking about some pretty large changes in how the games even function at a foundational level. Your claims aren't new, either, they're pretty much the normal ones that try to shut down or shut out discussion of other types of games and experiences that can help even if you don't adopt them (because your thinking is broader as is your experience). I recognize this is new to you, and it's a tad unfair to unload, but it's not at all new to me (or the topic) and it's become quite frustrating to hear the same kinds of dismissive assumptions based on ignorance. [/QUOTE]
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How has D&D changed over the decades?
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