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How has D&D changed over the decades?
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<blockquote data-quote="Helldritch" data-source="post: 8607351" data-attributes="member: 6855114"><p>Long for a group, 1 or 2 years. Long for a campaign? So far 35 years of Greyhawk, with many different groups. Dozens (note the plural here) of them.</p><p></p><p></p><p>Again, you said most. That is your experience. Players love to see their former incarnations being put to use. That the kingdom they built 20 years ago (real time) be a thing in the campaign world. To see that their character is still a major player in the world event and can be their patron. You mixed up high level with longevity of the campaign and campaign with campaign world. At some point, a campaign can be both a campaign in a campaign. [USER=29398]@Lanefan[/USER]'s campaign, unlike mine has been uninterrupted for quite a long number of years. A free form game like the one you propose does not suit well for such long campaigns. Unless you record every single sessions and adjust the world accordingly, but then, the free form becomes a fixed form campaign. These "exploratory" campaigns are best suited for one shots, from a single game to a campaign lasting one or two years. And my guess is that two years of every week play is a bit stretchy. </p><p></p><p></p><p>Familliarity for playing a little bit and understanding that it was not really my cup of tea. But still interested because the concept is nice. So far I have played a lot of game systems that are not D&D. You assumed that I played only D&D. You are dead wrong on that one. </p><p></p><p></p><p>Again, familiarity does not make me an expert in the play style you hold so high. The few examples I have lived through were not conclusive for me as I have seen the "I WIN" button too often. Be it free form or in the resource expenditure way of doing it. And again, I did say that the form had its merits but it requires a specific set of players that are not that common.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8607351, member: 6855114"] Long for a group, 1 or 2 years. Long for a campaign? So far 35 years of Greyhawk, with many different groups. Dozens (note the plural here) of them. Again, you said most. That is your experience. Players love to see their former incarnations being put to use. That the kingdom they built 20 years ago (real time) be a thing in the campaign world. To see that their character is still a major player in the world event and can be their patron. You mixed up high level with longevity of the campaign and campaign with campaign world. At some point, a campaign can be both a campaign in a campaign. [USER=29398]@Lanefan[/USER]'s campaign, unlike mine has been uninterrupted for quite a long number of years. A free form game like the one you propose does not suit well for such long campaigns. Unless you record every single sessions and adjust the world accordingly, but then, the free form becomes a fixed form campaign. These "exploratory" campaigns are best suited for one shots, from a single game to a campaign lasting one or two years. And my guess is that two years of every week play is a bit stretchy. Familliarity for playing a little bit and understanding that it was not really my cup of tea. But still interested because the concept is nice. So far I have played a lot of game systems that are not D&D. You assumed that I played only D&D. You are dead wrong on that one. Again, familiarity does not make me an expert in the play style you hold so high. The few examples I have lived through were not conclusive for me as I have seen the "I WIN" button too often. Be it free form or in the resource expenditure way of doing it. And again, I did say that the form had its merits but it requires a specific set of players that are not that common. [/QUOTE]
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