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How has D&D changed over the decades?
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<blockquote data-quote="Hussar" data-source="post: 8607462" data-attributes="member: 22779"><p>Heh, thanks [USER=42582]@pemerton[/USER], I missed this on my read through. But, it should be addressed.</p><p></p><p>I think part of the reason that some people are feeling attacked, when absolutely no attack is meant, is because they are looking at any shared authority as one where "the DMs fully give up his control over the game". AFAIK, absolutely no one is advocating for this. There is a HUGE excluded middle here where the DM's give up a small amount of authority over the game and give it to the players. Being able to add in an NPC is a far cry from fully giving up control.</p><p></p><p>HOwever, that being said, you do very accurately describe my approach to campaigns. Campaigns are about 2 years (give or take) and once they are done, they are put away and never looked at again, except maybe as the odd Easter Egg in a later campaign. I have zero interest in a campaign that is longer than that. So, from that perspective - this sort of "authority creep" I guess you might call it, simply isn't an issue for me. </p><p>But, all that aside, let's be absolutely clear here. I am not advocating that the DM gives up all authority of the game and everyone becomes co-equal DM's at the table. That is very much not how D&D works. I AM however, advocating that the DM cede <u><strong><em>some </em></strong></u>authority over the game to the players in order to better engage the players in the campaign.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8607462, member: 22779"] Heh, thanks [USER=42582]@pemerton[/USER], I missed this on my read through. But, it should be addressed. I think part of the reason that some people are feeling attacked, when absolutely no attack is meant, is because they are looking at any shared authority as one where "the DMs fully give up his control over the game". AFAIK, absolutely no one is advocating for this. There is a HUGE excluded middle here where the DM's give up a small amount of authority over the game and give it to the players. Being able to add in an NPC is a far cry from fully giving up control. HOwever, that being said, you do very accurately describe my approach to campaigns. Campaigns are about 2 years (give or take) and once they are done, they are put away and never looked at again, except maybe as the odd Easter Egg in a later campaign. I have zero interest in a campaign that is longer than that. So, from that perspective - this sort of "authority creep" I guess you might call it, simply isn't an issue for me. But, all that aside, let's be absolutely clear here. I am not advocating that the DM gives up all authority of the game and everyone becomes co-equal DM's at the table. That is very much not how D&D works. I AM however, advocating that the DM cede [U][B][I]some [/I][/B][/U]authority over the game to the players in order to better engage the players in the campaign. [/QUOTE]
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