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How has D&D changed over the decades?
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<blockquote data-quote="Cruentus" data-source="post: 8608119" data-attributes="member: 7034645"><p>My experience with the game is similar to that of [USER=86653]@overgeeked[/USER], but I don't describe it as "really bad gaming experiences". Now, I have to preface that I've been playing with the same players for about 40 years or so (we started back in gradeschool). Early experiences and playstyle developed from our initial imperfect reading of the rules, the DM doing the best that he could, "confrontational" play (us versus the DM), etc. </p><p></p><p>However, 40 years later, the "overtune", "I win", "must always get everything I want" player is still that player. That's just who he is, and the way he approaches the game - maximize everything. The guy who never reads the rules and just wants to throw dice - always plays an archer elf or drow elf with Chaotic Neutral tendencies. Still the same. I've moved on from "gain maximum power" to "what's my character's story" and prefer fuller worlds when I play and DM. But, we still play together, still grouse about each other's playstyles, etc., because we're still friends.</p><p></p><p>I can't speak to experiences at game stores or pick up groups. Never played them, never will, but I would join a group if I ever found one that wanted to play that grittier, more story driven, character driven style of DnD. But I also find the current mechanics get in the way sometimes - all that stuff on the character sheet distracts from the story in my experience. </p><p></p><p>And as [USER=6701124]@Cadence[/USER] posted, yeah, we're at that 20-25% of "here we go again" with a particular player. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But he's our particular player.</p><p></p><p>Edit: I've also learned over the years to be much more lenient and understanding of all the work the DM does, compared to the players. Having just wrapped up one campaign that I ran, the amount of work was incredible. I'm trying to get another off the ground, but we're debating which DnD version to use, so we're experimenting.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8608119, member: 7034645"] My experience with the game is similar to that of [USER=86653]@overgeeked[/USER], but I don't describe it as "really bad gaming experiences". Now, I have to preface that I've been playing with the same players for about 40 years or so (we started back in gradeschool). Early experiences and playstyle developed from our initial imperfect reading of the rules, the DM doing the best that he could, "confrontational" play (us versus the DM), etc. However, 40 years later, the "overtune", "I win", "must always get everything I want" player is still that player. That's just who he is, and the way he approaches the game - maximize everything. The guy who never reads the rules and just wants to throw dice - always plays an archer elf or drow elf with Chaotic Neutral tendencies. Still the same. I've moved on from "gain maximum power" to "what's my character's story" and prefer fuller worlds when I play and DM. But, we still play together, still grouse about each other's playstyles, etc., because we're still friends. I can't speak to experiences at game stores or pick up groups. Never played them, never will, but I would join a group if I ever found one that wanted to play that grittier, more story driven, character driven style of DnD. But I also find the current mechanics get in the way sometimes - all that stuff on the character sheet distracts from the story in my experience. And as [USER=6701124]@Cadence[/USER] posted, yeah, we're at that 20-25% of "here we go again" with a particular player. :) But he's our particular player. Edit: I've also learned over the years to be much more lenient and understanding of all the work the DM does, compared to the players. Having just wrapped up one campaign that I ran, the amount of work was incredible. I'm trying to get another off the ground, but we're debating which DnD version to use, so we're experimenting. [/QUOTE]
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How has D&D changed over the decades?
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