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How has D&D changed over the decades?
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<blockquote data-quote="Lanefan" data-source="post: 8608329" data-attributes="member: 29398"><p>No, I also play.</p><p></p><p>More or less, yes; I'm there to play my character(s) to the best of my/their abilities* in the setting given them by the DM. I actively try to turn off my DM-brain as a player, with varying degrees of success.</p><p></p><p>* - by this I don't necessarily mean playing them to their mechanical optimum; I mean playing them as themselves first and in the process trying to be at least somewhat entertaining.</p><p></p><p>I do. The character is mine, the setting it's operating in is not, nor is it any other player's, and nor should it be.</p><p></p><p>The moment the setting starts becoming part-mine (as a player) one of two things happens: either my status changes with regards to the other players at the table (which simply cannot end well in any way), or if we can each say "the setting is part-mine" it becomes a pointless exercise in arguing and cat-herding as we try to pull the setting in a number of different directions equal to the number of people at the table. And when the setting is built with the expectation and goal of being robust and consistent enough to endure through an open-ended (i.e. undefined but ideally very big) amount of time, play, characters, and players this becomes untenable.</p><p></p><p>My responsibility as a player pretty much starts and ends with showing up on time, being entertaining and engaged, having half a clue about the rules as they pertain to my character, and not being an asshat.</p><p></p><p>I think the DM's say in how the games go is at least equal to, if not greater than, the sum of the players' say. It's easier for the DM to save things whent he players have a bad night than it is for the players to save things when the DM has a bad night.</p><p></p><p>I don't think so.</p><p></p><p>Perhaps, but someone still has to have ultimate control over the setting if only to keep it consistent, which means having veto power over any proposed additions or alterations. That person is, most logically, the DM; and if players can't or won't accept this then sorry, I can't help 'em.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8608329, member: 29398"] No, I also play. More or less, yes; I'm there to play my character(s) to the best of my/their abilities* in the setting given them by the DM. I actively try to turn off my DM-brain as a player, with varying degrees of success. * - by this I don't necessarily mean playing them to their mechanical optimum; I mean playing them as themselves first and in the process trying to be at least somewhat entertaining. I do. The character is mine, the setting it's operating in is not, nor is it any other player's, and nor should it be. The moment the setting starts becoming part-mine (as a player) one of two things happens: either my status changes with regards to the other players at the table (which simply cannot end well in any way), or if we can each say "the setting is part-mine" it becomes a pointless exercise in arguing and cat-herding as we try to pull the setting in a number of different directions equal to the number of people at the table. And when the setting is built with the expectation and goal of being robust and consistent enough to endure through an open-ended (i.e. undefined but ideally very big) amount of time, play, characters, and players this becomes untenable. My responsibility as a player pretty much starts and ends with showing up on time, being entertaining and engaged, having half a clue about the rules as they pertain to my character, and not being an asshat. I think the DM's say in how the games go is at least equal to, if not greater than, the sum of the players' say. It's easier for the DM to save things whent he players have a bad night than it is for the players to save things when the DM has a bad night. I don't think so. Perhaps, but someone still has to have ultimate control over the setting if only to keep it consistent, which means having veto power over any proposed additions or alterations. That person is, most logically, the DM; and if players can't or won't accept this then sorry, I can't help 'em. [/QUOTE]
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