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General Tabletop Discussion
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How has D&D changed over the decades?
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<blockquote data-quote="Campbell" data-source="post: 8608521" data-attributes="member: 16586"><p>Traditional game or not gaining or losing a player and their character is a game defining event for me. Without that character the entire dynamic of play changes. We lose not only our investment in the character, but also the impact they have had on a whole host of NPCs. Our current Vampire game is a continuation of a previous game, but it feels like a completely different game because only one member of the original coterie remains. The impact of the new player characters and their agendas loom large over the game. I deeply miss some of the original members of the coterie even though they are still featured in the game as NPCs.</p><p></p><p>Adding a new player to our Apocalypse Keys game was a pretty significant challenge. We had to do a lot of work to integrate the new character into the mix and establish relationships with the other player characters. It was well worth it. They really shook things up and added a new energy to the game, but it took some pretty substantial changes to scenario design to make it all work (I was the GM).</p></blockquote><p></p>
[QUOTE="Campbell, post: 8608521, member: 16586"] Traditional game or not gaining or losing a player and their character is a game defining event for me. Without that character the entire dynamic of play changes. We lose not only our investment in the character, but also the impact they have had on a whole host of NPCs. Our current Vampire game is a continuation of a previous game, but it feels like a completely different game because only one member of the original coterie remains. The impact of the new player characters and their agendas loom large over the game. I deeply miss some of the original members of the coterie even though they are still featured in the game as NPCs. Adding a new player to our Apocalypse Keys game was a pretty significant challenge. We had to do a lot of work to integrate the new character into the mix and establish relationships with the other player characters. It was well worth it. They really shook things up and added a new energy to the game, but it took some pretty substantial changes to scenario design to make it all work (I was the GM). [/QUOTE]
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Community
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How has D&D changed over the decades?
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