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How has D&D changed over the decades?
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<blockquote data-quote="Lanefan" data-source="post: 8608590" data-attributes="member: 29398"><p>Something doesn't quite parse here - are you suggesting that being entertaining is good, or is bad, or is irrelevant?</p><p></p><p>The collective activity of the game is the sum of the sub-activities of the participants; and those sub-activities are not the same between one participant (the DM) and the rest (the players). Therefore, talking about the collective activity as it impacts any one participant without splitting it out into which part(s) of that activity are within that participant's purview isn't of much use.</p><p></p><p>Having seen a whole bunch of different players come and go over the years I can only assume the average there gleaned reflects in some ways the average overall.</p><p></p><p>I've got the sense in this thread that a few posters are taking exactly this position; that the DM should in fact give away veto power resulting in there being no veto power held by anyone.</p><p></p><p>And what happens when - inevitably! - that shared authority leads to table-level conflict?</p><p></p><p>A classic example, and one I've seen myself, is when people try to overtly or covertly impose their own real-world religious ideas and ideals into and onto the divine aspects of the game. Having just one person - the DM - do it isn't so bad, as the players can always individually choose to accept it or leave. But more than one person trying to do this in the same game/campaign is nothing but a powderkeg with a lit fuse. Believe me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8608590, member: 29398"] Something doesn't quite parse here - are you suggesting that being entertaining is good, or is bad, or is irrelevant? The collective activity of the game is the sum of the sub-activities of the participants; and those sub-activities are not the same between one participant (the DM) and the rest (the players). Therefore, talking about the collective activity as it impacts any one participant without splitting it out into which part(s) of that activity are within that participant's purview isn't of much use. Having seen a whole bunch of different players come and go over the years I can only assume the average there gleaned reflects in some ways the average overall. I've got the sense in this thread that a few posters are taking exactly this position; that the DM should in fact give away veto power resulting in there being no veto power held by anyone. And what happens when - inevitably! - that shared authority leads to table-level conflict? A classic example, and one I've seen myself, is when people try to overtly or covertly impose their own real-world religious ideas and ideals into and onto the divine aspects of the game. Having just one person - the DM - do it isn't so bad, as the players can always individually choose to accept it or leave. But more than one person trying to do this in the same game/campaign is nothing but a powderkeg with a lit fuse. Believe me. :) [/QUOTE]
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