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How has D&D changed over the decades?
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<blockquote data-quote="Lanefan" data-source="post: 8608609" data-attributes="member: 29398"><p>The main reason I've changed campaigns the few times that I have is that the known mistakes simply became too much. Once in a while I'll do rules revisions mid-campaign, but almost exclusively dealing with things that haven't yet arisen in the campaign.</p><p></p><p>Part of it is that as player I expect a precedent-based model; that if something is ruled to work a certain way once it will work that way every time henceforth. Otherwise there's neither consistency nor adherence to that campaign's own tradition. </p><p></p><p>As DM, I use a precedent-based model for the same reasons.</p><p></p><p>Assuming they want to be a part of that building process.</p><p></p><p>I don't want anything to do with building my car. I just want to drive the thing, and expect it to work properly when I do. Some (quite a few IME) players feel the same about the game: they just want to play it.</p><p></p><p>You can't be blamed for that, and nor should you - that's the point!</p><p></p><p>Thing is, I'm not the one having those problems - or seeing them as problems, at any rate. I expect the players to push the boundaries and look for advantages as I see this as a part of normal play as designed; and I expect the DM to push back and make rulings that are for the good of the game as a whole rather than for the good of just this moment or just this character.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8608609, member: 29398"] The main reason I've changed campaigns the few times that I have is that the known mistakes simply became too much. Once in a while I'll do rules revisions mid-campaign, but almost exclusively dealing with things that haven't yet arisen in the campaign. Part of it is that as player I expect a precedent-based model; that if something is ruled to work a certain way once it will work that way every time henceforth. Otherwise there's neither consistency nor adherence to that campaign's own tradition. As DM, I use a precedent-based model for the same reasons. Assuming they want to be a part of that building process. I don't want anything to do with building my car. I just want to drive the thing, and expect it to work properly when I do. Some (quite a few IME) players feel the same about the game: they just want to play it. You can't be blamed for that, and nor should you - that's the point! Thing is, I'm not the one having those problems - or seeing them as problems, at any rate. I expect the players to push the boundaries and look for advantages as I see this as a part of normal play as designed; and I expect the DM to push back and make rulings that are for the good of the game as a whole rather than for the good of just this moment or just this character. [/QUOTE]
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