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How has D&D changed over the decades?
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<blockquote data-quote="Ovinomancer" data-source="post: 8608844" data-attributes="member: 16814"><p>Interestingly, a number of games I enjoy are exactly like this -- there's little to do between sessions! PbtA games are like this. Unless you've moved some of the bookkeeping like XP questions into between sessions (this is what we do, we answer XP questions on discord chat between sessions), there's actually no work for a player to do at all between sessions. Sometimes there's a player discussion about what we're planning to do next, but these tend towards being pretty brief and could have just happened in the first five minutes of the session. Right now, in the Stonetop PbtA game I'm in, we missed last week due to illness and are at about 2 weeks since the last session and there's not a single thing to do for me as a player. Also, the only thing I am responsible for in that game is my character. I actually view this as preferable in a lot of games.</p><p></p><p>Of course, I'm not the least bit passive when playing in Stonetop, and I do not expect my players to be passive in any game I run, D&D or other. I don't think the passive consumer part is well correlated to the between sessions or caring about more than your PC part. If I'm 100% caring about my PC, that also means caring about what my PC cares about, and that should be rooted in the game fiction such that my PC is deeply connected and motivated in the game. So, then, I am as well.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8608844, member: 16814"] Interestingly, a number of games I enjoy are exactly like this -- there's little to do between sessions! PbtA games are like this. Unless you've moved some of the bookkeeping like XP questions into between sessions (this is what we do, we answer XP questions on discord chat between sessions), there's actually no work for a player to do at all between sessions. Sometimes there's a player discussion about what we're planning to do next, but these tend towards being pretty brief and could have just happened in the first five minutes of the session. Right now, in the Stonetop PbtA game I'm in, we missed last week due to illness and are at about 2 weeks since the last session and there's not a single thing to do for me as a player. Also, the only thing I am responsible for in that game is my character. I actually view this as preferable in a lot of games. Of course, I'm not the least bit passive when playing in Stonetop, and I do not expect my players to be passive in any game I run, D&D or other. I don't think the passive consumer part is well correlated to the between sessions or caring about more than your PC part. If I'm 100% caring about my PC, that also means caring about what my PC cares about, and that should be rooted in the game fiction such that my PC is deeply connected and motivated in the game. So, then, I am as well. [/QUOTE]
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