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How has D&D changed over the decades?
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<blockquote data-quote="Campbell" data-source="post: 8609228" data-attributes="member: 16586"><p>I'm not suggesting you should. The techniques you use work better for different sorts of play. The techniques we do not use are just as important as the ones we do use. The ones I tend to use are a poorer fit for setting exploration, solving mysteries and navigating the setting as a puzzle. I believe they are better for character exploration.</p><p></p><p>There is room in our hobby for all sorts of approaches. Setting exploration and world building for its own sake are not super interesting to me on either side of the screen. They might be for you and that's completely fine. I choose to expend my energy in other places.</p><p></p><p>I am just saying this stuff is completely workable, does not require some special brand of player, and does not usually result in selfish play.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8609228, member: 16586"] I'm not suggesting you should. The techniques you use work better for different sorts of play. The techniques we do not use are just as important as the ones we do use. The ones I tend to use are a poorer fit for setting exploration, solving mysteries and navigating the setting as a puzzle. I believe they are better for character exploration. There is room in our hobby for all sorts of approaches. Setting exploration and world building for its own sake are not super interesting to me on either side of the screen. They might be for you and that's completely fine. I choose to expend my energy in other places. I am just saying this stuff is completely workable, does not require some special brand of player, and does not usually result in selfish play. [/QUOTE]
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Community
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How has D&D changed over the decades?
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