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How has D&D changed over the decades?
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<blockquote data-quote="Lanefan" data-source="post: 8609249" data-attributes="member: 29398"><p>OK, first thing:</p><p></p><p>Consensus as a means of solving disputes <strong>Does Not Work</strong>. Period.</p><p></p><p>Instead of solving disputes, consensus merely papers them over without proper resolution, serving only to punt those disputes down the road and leaving nobody satisfied in the meantime. I've seen this play out far too many times both at game tables and in other aspects of life: people are generally stubborn, and though by no means am I suggesting you are like this (you generally seem far more direct, which I appreciate!), IME many who push for consensus are in fact actively seeking to punt the dispute down the road to allow an opportunity to quietly lobby others around to their point of view before raising the dispute again.</p><p></p><p>It's straight out of the passive-aggressive 101 playbook.</p><p></p><p>Perhaps, but at least everyone knows where they stand; and that alone is a benefit.</p><p></p><p>IME I've found that once someone gets that consensus-delay-lobby tactic to work once (and it often does work, in fairness it's an excellent strategy if nobody notices it being done) it gets pulled out every damn time.</p><p></p><p>Correct; though more often IME the DM makes those setting-based decisions before even presenting any of it to prospective players at the pitch-and-invite stage, who can then decide whether that setting is a fit for them or not.</p><p></p><p>Indeed, but I think there only needs to be one person per table stuck with thinking that way. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Does this risk a lot of blandness both in setting and in play, I wonder.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8609249, member: 29398"] OK, first thing: Consensus as a means of solving disputes [B]Does Not Work[/B]. Period. Instead of solving disputes, consensus merely papers them over without proper resolution, serving only to punt those disputes down the road and leaving nobody satisfied in the meantime. I've seen this play out far too many times both at game tables and in other aspects of life: people are generally stubborn, and though by no means am I suggesting you are like this (you generally seem far more direct, which I appreciate!), IME many who push for consensus are in fact actively seeking to punt the dispute down the road to allow an opportunity to quietly lobby others around to their point of view before raising the dispute again. It's straight out of the passive-aggressive 101 playbook. Perhaps, but at least everyone knows where they stand; and that alone is a benefit. IME I've found that once someone gets that consensus-delay-lobby tactic to work once (and it often does work, in fairness it's an excellent strategy if nobody notices it being done) it gets pulled out every damn time. Correct; though more often IME the DM makes those setting-based decisions before even presenting any of it to prospective players at the pitch-and-invite stage, who can then decide whether that setting is a fit for them or not. Indeed, but I think there only needs to be one person per table stuck with thinking that way. :) Does this risk a lot of blandness both in setting and in play, I wonder. [/QUOTE]
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