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General Tabletop Discussion
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How has D&D changed over the decades?
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<blockquote data-quote="Lanefan" data-source="post: 8611953" data-attributes="member: 29398"><p>My campaign is based on what D&D looked like about 30-35 years ago, and any future campaign I run likely always will be.</p><p></p><p>If I ran a new setting every two years I'd be doing nothing but build settings; the last two settings I've built have taken about (1) a year and (2) about a year-and-a-half of work. With (1) I did some of the work ahead of time and some of it after play began (I wasn't expecting to resume DMing so soon after my previous game ended but got talked into it); with (2) I did almost all the work ahead of time.</p><p></p><p>And if that's how you roll then more power to ya! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Me, I'd rather hew a lot closer to Tolkein if possible. Sure if a new class holds interest I might adopt it (or, more likely, design my own version), but I'm not in the least interested in having what seems like every species in the setting be PC-playable.</p><p></p><p>I guess my experience with different DMs is that each one has always had their own setting(s) with rare if any overlap. Our settings are often connected in that occasionally characters or even entire parties from one will end up in the other for a while, but the settings themselves remain disparate and under control of just one DM. Whcih means, if a character or party jumps settings that character/party is suddenly playing under a different DM.</p><p></p><p>About the only thing we sort-of try to co-ordinate is universal time; such that if, say, character A jumps from my world to someone else's, spends X-amount of time there, and then jumps back, I know how long in my-world time it was gone for.</p><p></p><p>I've hit that point in the past now and then. Fortunately, right now I'm happy to keep going with my current game/setting as long as anyone's willing to play in it, as it still has more than enough "legs" to keep it going for quite some time.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8611953, member: 29398"] My campaign is based on what D&D looked like about 30-35 years ago, and any future campaign I run likely always will be. If I ran a new setting every two years I'd be doing nothing but build settings; the last two settings I've built have taken about (1) a year and (2) about a year-and-a-half of work. With (1) I did some of the work ahead of time and some of it after play began (I wasn't expecting to resume DMing so soon after my previous game ended but got talked into it); with (2) I did almost all the work ahead of time. And if that's how you roll then more power to ya! :) Me, I'd rather hew a lot closer to Tolkein if possible. Sure if a new class holds interest I might adopt it (or, more likely, design my own version), but I'm not in the least interested in having what seems like every species in the setting be PC-playable. I guess my experience with different DMs is that each one has always had their own setting(s) with rare if any overlap. Our settings are often connected in that occasionally characters or even entire parties from one will end up in the other for a while, but the settings themselves remain disparate and under control of just one DM. Whcih means, if a character or party jumps settings that character/party is suddenly playing under a different DM. About the only thing we sort-of try to co-ordinate is universal time; such that if, say, character A jumps from my world to someone else's, spends X-amount of time there, and then jumps back, I know how long in my-world time it was gone for. I've hit that point in the past now and then. Fortunately, right now I'm happy to keep going with my current game/setting as long as anyone's willing to play in it, as it still has more than enough "legs" to keep it going for quite some time. [/QUOTE]
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